Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Quote:
Could you try this please; Tools...Explore Folders...Game System Data Folder - find all the .user files there, and temporarily move them elsewhere, then reload HL, and in the editor, look for the issue. Then move all the files back into that folder once you've checked on the issue. I suspect that what happened is that somewhere in your .user files, there's an abRange.Feet tag set, but it's got a name attached, and the name is incorrect. I'm guessing that in the XML, it looks like this: Code:
<tag group="abRange" tag="Feet" name="30Ft."/> |
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#11 |
Junior Member
Join Date: Feb 2011
Posts: 17
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I noticed that while never called out as being included, some more Advanced Class Origins options have shown up. Specifically, The winding path renegade brawler archetype. Is this considered 'finished' so I should report bugs for it, or was it not intended to be included with release and I should wait?
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Oops, we forgot this line in the FAQ:
Advanced Class Origins is now complete. So, yes, please do send in a bug report if you've found an error. |
#13 |
Senior Member
Join Date: Jul 2010
Posts: 149
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You were, of course, correct. In one of my earlier projects when I was mostly just copying and pasting, I had written the name out as "30 Ft." for that tag. I had no idea naming a tag in one file could rename it at large inside the editor. In general, with user-made material, should I be leaving tag name and abbreviation blank?
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#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Quote:
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#15 |
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