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Gumbytie
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Join Date: Jun 2010
Location: Florida
Posts: 235

Old April 26th, 2021, 06:27 PM
Okay, so if you are NOT using Multiple Languages option and sticking to rules of Languages as skills...I still get the validation error for wrong number of Language Slots. Isn't that only supposed to be for Multiple Languages option? If so, any chance that can disappear when using languages as skills?

Assuming I am understanding the language slots correctly.
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drchinnock
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Join Date: Aug 2014
Posts: 6

Old April 26th, 2021, 08:15 PM
Ah, okay, that was a list of things being fixed by latest update, got it.

Well, with new update:

Quick is saying it REQUIRES the Hesitant Hindrance, though Hesitant is correctly stating that its precluded by having Quick.

Super Karma from the 2nd edition Super Powers Companion isn't working correctly now, where it was before. Have two major and two minor hindrances, but saying overspent 2 rewards, 6 of 4, instead of 6 of 6.
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CapedCrusader
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Old April 26th, 2021, 10:25 PM
OK, I was removing those Language validations, I'll check it.

OK, I see the issue with Quick, on that too.

I'll fix Super Karma, not sure why that started failing.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old April 27th, 2021, 11:00 AM
I'm not seeing the appenddesc macro in the definition.def file in either the savage or the savage/source folder...

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old April 27th, 2021, 12:03 PM
Well, shoot. I had added appenddesc and in the shuffle of some changes pushed down from Lone Wolf it got overwritten. I've added it back, and we'll get a fix out quick to cover this and the other items. I'll hold off until next week to give any other issues a chance to show themselves.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old April 27th, 2021, 01:58 PM
Quote:
Originally Posted by CapedCrusader View Post
Well, shoot. I had added appenddesc and in the shuffle of some changes pushed down from Lone Wolf it got overwritten. I've added it back, and we'll get a fix out quick to cover this and the other items. I'll hold off until next week to give any other issues a chance to show themselves.
Thank you sir! Appreciate all you do!

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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oridyne
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Join Date: Dec 2007
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Old May 1st, 2021, 06:16 PM
I just updated to "Savage Worlds with source (6.1)" and "Deadlands:Reloaded (v4.0)"

However I now get the following error messages each time I load the "Savage World" game:

Thing 'edgArcDLChSWADE' - Thing requires thing 'edgMartial1SWADE' that does not exist
Thing 'edgDLRightSWADE' - Thing requires thing 'edgTrademarkSWADE' that does not exist
Thing 'edgDLScoutSWADE' - Thing requires thing 'edgWoodsmanSWADE' that does not exist
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CapedCrusader
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Old May 1st, 2021, 07:59 PM
Is this on a specific character portfolio? Or when you open Savage Worlds itself?

I looked, and all of those should be present. Look on your Edges list and see if Martial Artist, Trademark Weapon, and Woodsman appear.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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CapedCrusader
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Join Date: Aug 2009
Posts: 1,550

Old May 1st, 2021, 08:00 PM
......

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd

Last edited by CapedCrusader; May 11th, 2021 at 11:21 AM.
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oridyne
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Join Date: Dec 2007
Posts: 11

Old May 2nd, 2021, 06:03 PM
Quote:
Originally Posted by CapedCrusader View Post
Is this on a specific character portfolio? Or when you open Savage Worlds itself?

I looked, and all of those should be present. Look on your Edges list and see if Martial Artist, Trademark Weapon, and Woodsman appear.
It was when opening Savage Worlds itself and only since updating. I did notice, after posting, that the core for Savage Worlds was now the Adventure Edition rather than the Deluxe.

Can't remember if I had noticed the upgrade module to purchase previously or if I had ignored it as I had not gotten the physical RPG books for that edition so assumed I wouldn't need it.

Anyway, now Adventure Edition seems to be the core SW system (though the product page says Deluxe, the purchase options just show Adventure Edition) I have purchased the "Upgrade to Adventure Edition" module.

As soon as I Reactivated the licence, after the purchase, the SW game system loads without any errors.

Thanks for getting back to me so quickly and apologies for any confusion caused.
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