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TheIronGolem
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Join Date: Feb 2015
Posts: 676

Old October 28th, 2016, 09:34 PM
First, a massive thanks to LW for adding "Extend Thing". Incredibly useful feature.

Anyway, I am doing something for an update for Spheres of Power that I'm working on. It involves using Extend Thing on a big list of item powers (weapon, armor, and shield abilities to be precise). What I'm doing works just fine, but I have a concern.

Some of the item powers I need to extend come from Ultimate Equipment. I do not want to make Ultimate Equipment a dependency for SoP (can't, actually, since SoP has been out for months). I have tried removing UE from the "Choose Supplement Packages" menu and re-compiling. That seems to work; I don't get any errors about missing thingid's or anything. However, I'd like to confirm that this would work for someone who really-for-real doesn't have any of the data packages that would add the Thing being extended. Otherwise I risk breaking SoP for some of my customers, which is...not ideal.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old October 28th, 2016, 09:58 PM
You can disable individual packages in the development section so you can disable UE and then run and see what hapens.
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TheIronGolem
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Join Date: Feb 2015
Posts: 676

Old October 28th, 2016, 10:04 PM
I know, and I've done that. I'm just trying to make sure that doing so accurately simulates not having the disabled package(s) present. I'd look (and feel) like a real schmuck if I put out an update for SoP that broke it for anyone who didn't have a particular book they'd never needed before.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 28th, 2016, 11:26 PM
Using that disable feature is exactly the same as not having the license. As all the Things from the package do not exist or load into HL.

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