We're getting a lot of bug reports since the release of PU yesterday, and while we are planning to do another release next week to correct things, it'll help the poor fellow working bug reports next week if you check to see if your issue is one of the problems listed here. I'll try and keep this moderately updated while I work through the issues reported today.
Please note, all these issues are bugs in the current release of Pathfinder Unchained, and will be fixed next week. Sorry for the inconvenience, everybody!
Enhancements & Changes- The Arcane Bloodline ability of the Bloodrager now has a selector to view the details of the available spell effects it can apply to itself. Thus it can more easily see the rules for spells which are not on its spell list.
Bug Fixes- Warpriest Channel Energy was not functioning correctly when replaced by an archetype that simultaneously added back another version of channel energy.
- Several feats which based their uses/day or effects on monk levels were not counting the unchained version of the class as a monk.
- The editor tab for archetypes was showing automatic pre-requisite fields.
- The Savage mythic template had the wrong description (that of the Invincible template).
- The Besmaran Ranger archetype (from Skull and Shackles) did not have any valid familiar choices.
- The Fey Thoughts racial ability was not able to select Diplomacy as a class skill.
- Weapons with the Trip special quality were instead being displayed as reach weapons.
- The Unchained Monk was using the core class' version of Perfect Self, rather than its own.
- The Unchained Monk was not getting stunning fist as a feat at 1st level.
- Favored Class bonuses were not selectable for the 4 new unchained classes.
- The Unchained Rogue, Monk, and Summoner were incorrectly sourced.
- The Unchained Rogue's Finesse Training ability was not able to select certain weapons, such as the Unarmed Strike and Aldori Deuling Sword.
- The Resist Energy spell adjustment could choose other energy resistances than the base 5 elements.
- Unholy water was not available for purchase as mundane gear.
- The Ioun stone (vermillion rhomboid, cracked) item was not always applying it's bonus when equipped.
- The Scion of Humanity aasimar ART was not fully implemented (as regards to human favored class options).
- Custom Races built using the ARG rules had an unresolvable "resource overspent" error for racial special abilities.
Data File Authoring- Added the Adjustment.EnerResBas tag, which allows an adjustment to choose only the base 5 energy resistances (acid, cold, electricity, fire, and sonic).