Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
|
Without giving the character a level in a Path of War class, is there a way to give characters maneuvers and stances.
Ideally as an adjustment; the feat chain isn't exactly what I'm looking for. I'm using a house rule, that any 3/4 or Full BAB class gets five disciplines of choice, the recovery method of choice, at the progression rate of a Warder. The current method is to just make a Warder of the appropriate level, and then print them maneuvers from that character. I'd ideally like to give the current (non-Warder) version of the character the stances, so their print out can be in a given stance. If that's possible. |
#1691 |
Senior Member
Join Date: Feb 2010
Posts: 125
|
Quote:
|
|
#1692 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#1693 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
|
I am looking to start a new Eberron campaign using Pathfinder. I was not relishing the thought of entering the Eberron Campaign Setting into Hero Lab, but then I noticed that a bunch of Eberron stuff had already been entered into the community pack! Once again, I benefit from the hard work of the community (and ShadowChemosh in particular - thanks for all the work you do maintaining this pack).
My actual question - is there any documentation on what has been entered for various sources in the Community Pack? In particular I'm interested in the Eberron content and the Ultimate Psionics material. Mostly I'm just looking ahead for any potential elements that I will need to enter as house rules. Also, is there any outline of the conversion process done for classes and races in the ECS? I have started poking around with a test portfolio making various class/race combos, but if there is some documentation of how the conversions were handled somewhere, that would be easier to review. Regardless, thanks so much to all the terrific volunteers who put so much work into this package. You really have increased the utility of HL for me. |
#1694 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
|
Most of Ultimate Psionics is part of the Community Package.
I occasionally find a power that is on more than one list, with a different level for a Tactician than for a Psion, but listed at the level a Psion gets it for both. Little bugs like that, but they're rare, and if posted to this thread they all get squished. Not sure on the Eberron stuff exactly. Under the Configure your character section. Within the Campaign Settings section, there is Eberron. The available checks are: Eberron Campaign Setting Hide Non-Eberron Campaign Languages Hide Non-Eberron Deities Hide Non-Eberron Ethnicities Hide Region of Origin Tab Faiths of Eberron Races of Eberron Sharn City of Towers I have Races enabled, which adds a Region of Origin Tab to the character sheet, so have also checked the box to hide that. But aside from that, haven't really delved into Eberron, although I liked it when it came out. |
#1695 |
Junior Member
Join Date: Jun 2019
Posts: 5
|
Hey guys- been tinkering with the Editor and enjoying it, so thanks for helping me get that started. I have noticed some things in the community pack I haven't been able to solve yet.
The Improved Flight feat from FGG-Tome of Horrors is not correctly updating the Fly skill penalty. So a Clumsy flier with the feat becomes Poor, which should reduce the Fly skill penalty from -8 to -4... but the penalty remains -8. The Magus: Spell Combat adjustment is not displaying the "Melee Touch" and "Ranged Touch" weapons in the weapon tab. I remember seeing the Touch weapons when I first started using it, so I'm not sure if this is just some setting I accidentally toggled off somewhere, but if it is, I can't find it to toggle it back on. |
#1696 |
Senior Member
Join Date: Jan 2015
Posts: 463
|
Aren't Melee Touch and Ranged Touch found on the left column of info under the Spells selection tab (where you select your memorized spells for the day)? Or add them as an Adjustment from Community Pack?
|
#1697 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
||
#1698 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
No documentation sorry. Eberron has everything from the core rulebook entered and then some stuff from Races of Eberron. Quote:
The strange ones that don't fit are as follows: 1) Artificer gets Gold (GP) instead of XP. 2) For Warforged I turned some of the Race feats into a free racial option you choose at level 1. 3) Turn Undead was converted to Channel Energy where I could and I think I left off a feat or two that had no way to convert. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
||
#1699 |
Junior Member
Join Date: Jun 2019
Posts: 5
|
Ah! I suspected I was doing something wrong. I could have sworn I initially saw some green auto-added Touch attacks pop up at some point, but clearly I was mis-remembering. That part's working fine, now. Thank you.
|
#1700 |
|
|