Junior Member
Join Date: Apr 2011
Location: Traverse City, Michigan
Posts: 23
|
Some simple fixes:
Keeper: When you select lvl 2 or 3 or 4 wizard it still says "magic1" in the option summary box. Herald of Slaanesh: When you have a lvl 1 wizard option selected, the lore of Slaanesh spells and lore attributes are hard to de-select if you want to change lore's or remove the wizard lvl altogether. I have to select each box 3-7 times to get it to de-select. Drives me crazy. I have just deleted the hero and re-select to bypass this. Bloodletters and Plague bearers: Don't know if this is possible to add but these two units cannot take the "flaming banner" due to having a magical hand weapon. The same goes for the Herald of Nurgle and Khorne. Only daemonetts and Pink Horrors can take the flaming banner and their respective heralds. Thanks, Steve H. Traverse City, Michigan Beastmen, Daemons, Wood Elves and High Elves Last edited by killing blow; November 21st, 2013 at 02:45 PM. |
#41 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
Quote:
As for the Flaming Banner can you quote or direct me toward the rule/FAQ/Errata that prohibits them from having a magic banner and magic weapon? Here is the issue at hand, if you take a magic banner and you say have a magic weapon it's effect do not transfer into the weapon. I agree, in the case of these units they have by default magic weapons. However no rule prohibits them from taking a banner they cannot benefit from. It's a catch-22 IMHO. So since by rule it is not prohibited therefore it must be allowed. Last edited by EdSteiner; November 22nd, 2013 at 02:10 PM. |
|
#42 |
Junior Member
Join Date: Apr 2011
Location: Traverse City, Michigan
Posts: 23
|
Will look at some code options for HoS, however when I use the increase magic level for KoS it does update the Magic level and print the correct magic level. When I print it out it still shows the KOS as lvl 1 even though it has been selected. Weird that it shows on your print out but no on mine. I will look again at my print out.
As for the Flaming Banner can you quote or direct me toward the rule/FAQ/Errata that prohibits them from having a magic banner and magic weapon? See comment below Here is the issue at hand, if you take a magic banner and you say have a magic weapon it's effect do not transfer into the weapon. I agree, in the case of these units they have by default magic weapons. However no rule prohibits them from taking a banner they cannot benefit from. It's a catch-22 IMHO. So since by rule it is not prohibited therefore it must be allowed. I agree on the magic banner. They can take it, it's not prohibited, but gain no benefit from it so this does not need to be changed in tha case. Thanks for getting back to me, Steve H. Traverse City, Michigan Beastmen, Daemons, Wood Elves and High Elves |
#43 |
Junior Member
Join Date: Dec 2013
Posts: 1
|
This is in regards to Skulltaker's armour. The Cloak of Skulls is currently list as a "4+ Scaly Skin" which does not allow Skulltaker to benefit from his natural 6+ Scaly Skin. In the Daemon Army book the Cloak of Skulls is described as Magic Armour. So, Skulltaker's total armour should be listed as 3+ as oppose to his current 4+.
Thank you in advance for addressing this issue. |
#44 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
Quote:
|
|
#45 |
Junior Member
Join Date: Apr 2011
Location: Traverse City, Michigan
Posts: 23
|
Ed,
The update fixed the HoS magic issues but the Keeper is still printing out "Magic1" in the option summary box even though I have selected lvl 3 or 4 wizard. Steve H. Traverse City, Michigan Beastmen, Daemons, Wood Elves and High Elves |
#46 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
|
#47 |
Member
Join Date: Aug 2010
Posts: 77
|
Anyway you can add the Exalted Flamer hero option from the battle scrolls? I can send you the details if needed.
Time of Madness |
#48 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
|
Added for 2.74
|
#49 |
Junior Member
Join Date: Jun 2014
Posts: 1
|
Skulltaker isn't showing up on my roster list, wondering if it's a bug
|
#50 |
|
|