Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Wow, I have not been on these forums for a long time. On a whim, I dediced to check it out. So glad I did. I have a VM of a Windows 11 machine running in Parallels on my MacBook Pro with RealmWorks Installed so that I can access content in it from time to time, even though I rarely use RealmWorks any more.
I'm going to have fun testing this over the weekend. Any issues with this module and the recent release of Foundry v 9? RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#171 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Quote:
If you are looking for Farling... or... well most of the old RW users... we have moved. https://www.facebook.com/groups/obsidianttrpgusers/ or https://discord.com/invite/veuWUTm (find the #tabletop-games channel) Farling is very very active in these circles currently. As are a heap of old faces. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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#172 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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Quote:
It doesn't touch the changes that were made in v9 - even the now-three separate plugins are still working properly (and have more downloads than just the RW->Foundry integration module). Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#173 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Hey, thanks for the image conversion to .webp - worked great!
My realmworksimport folder, where the images are stored, went from 850MB to 150MB! This will most certainly have an impact on my player's loading times! One more question though: the "Only import new topics" and "Overwrite previously imported things" options probably only work if the imported stuff stays in the Realm Works Import folder, right? Find my stuff on _|_ F i c t i o n a l m a p s . c o m _|_ D r i v e t h r u R P G _|_ Last edited by Merion; January 24th, 2022 at 03:06 PM. |
#174 |
Junior Member
Join Date: Jan 2022
Posts: 3
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It seems when I import a .por file, none of the equipment is in the right place. I notice weapons , armor and stuff are in the miscellaneous tab and I cannot get them equipped in the right place. Perhaps I am doing something wrong
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#175 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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Those two options will work correctly regardless of where the journal entries exist. It uses the realm works UUID to match the realm works entry to the correct journal entry in Foundry - so even a change of name is tracked properly (or at least, it should work for topics whose names have changed).
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#176 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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If I could have a copy of the .por file, and the name of the game system, I could have a look at what is going wrong.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#177 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,624
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Version 1.22 has some improvements to the PF1 Actor decoding.
It still isn't perfect, but it is getting closer - and is a lot quicker than manually entering everything into Foundry PF-Traits and PF-Racial-Traits are now processed for Traits. PF-Feats are now also checked for Feats. PF-Magic Items are now processed properly again for magic items. "Spells Memorized" will be added if there are no "Spells Known" in the Portfolio file. Try to support trait names in the "Pathfinder 1e content" where the trait name has the book source appended to it. Remove racial attribute bonuses from base attribute values (if race is found in a compendium). KNOWN BUG: weapons and armour with special qualities are not detected (they are listed in the "Miscellaneous" section of the Inventory). KNOWN BUG: Natural Armor AC is always copied into the "Natural Armor AC" of the Combat tab, even if it comes from a magic item. Note that the "Pathfinder 1e content" module will provide a lot of more items than are in the SRD, but some of those items (like bracers of armor +6) are not set up to change your character stats. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal Last edited by Farling; January 27th, 2022 at 08:12 AM. |
#178 |
Junior Member
Join Date: Jan 2022
Location: USA
Posts: 1
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Interesting information
Last edited by Alcinwq; January 31st, 2022 at 10:23 PM. |
#179 |
Member
Join Date: Dec 2015
Posts: 77
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I found one more glitch. I tried to change the setting for "Location of Extracted Assets" from the default to a different folder (in this case Data/media/realmworksimport), and it ruined the import. Only 4 or 5 scenes made it in, and it didn't look like any journal entries made it in. (Lots of errors in the console naturally.) Worked fine in the default location.
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#180 |
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