Junior Member
Join Date: Apr 2011
Posts: 25
|
I am working on a Monk archetype that uses Charisma for their class features (Ki pool, unarmored AC, ability DC's, etc) in place of Wisdom.
Is there a way to do this with a script in the archetype, instead of editing every ability to check for the archetype or cloning abilities for the archetype? If not, what is the command to check for the archetype tag within an Eval script - Helper.archID, Helper.classID.archID, or something else? Last edited by Muspellsheimr; March 24th, 2014 at 05:44 PM. |
#1 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
|
Quote:
|
|
#2 |
Junior Member
Join Date: Apr 2011
Posts: 25
|
The Sage archetype is useless; the archetype tab has a built-in attribute override for spellcasting.
I was not aware the Witch Doctor even existed. While it does help, it does not cover what I need it to. |
#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Quote:
#hasarchetype[UniqueID] |
|
#4 |
Junior Member
Join Date: Aug 2013
Location: Connecticut, USA
Posts: 16
|
I'm looking for help doing virtually the same thing, except with Intelligence in place of Wisdom in a Cleric. I would prefer to create an Archetype that does this & make it so that the Cleric must have access to certain domains as the trade off for getting to use a different modifier for calculating things.
Any "how to" advice needs to be dumbed down to the "that guy doesn't know anything" level, since I have never done anything like this myself. |
#5 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
For DC's this script has helped me out with Kung Fu Genius.
perform hero.child[fStunFist].tagreplace[StandardDC.?,StandardDC.aINT] @ Post-Attributes 11000. As for the Archetype if you go to the Class tab and click on the archetype tab you can easily override the spell attribute within the options listed in the center of the page. I did a test and all I needed for spells was spell override and archetype for "Cleric" selected. |
#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
This timing seems WAY too late to make this change. You would want to make the change to which attribute is used BEFORE any script starts to use attribute values. I would move it to like Post-Levels/10000 or so.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#7 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Ok thanks.
|
#8 |
Junior Member
Join Date: Aug 2013
Location: Connecticut, USA
Posts: 16
|
Quote:
Also learned a few things from Shadow's videos on YouTube, but have only gotten through a few of them. |
|
#9 |
Senior Member
Join Date: Jul 2014
Posts: 412
|
Well since the tables in the editor "move" depending on the resolution of the display your OS is using I can't be certain exactly where it will end up on your end, as for me it was the center column under "Spellcasting Details" which from there you can click on "Override Spell Attribute" and select Intelligence. As I said though it may be on the first or third column too depending on your resolution.
|
#10 |
|
|