Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
July 20th, 2012, 08:39 PM
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- The Soul Forger Magus archetype had an incorrect tag that marked the Weapon Training ability as modified, which was preventing it from being taken with other archetypes (like Staff Magus).
- Several Class Abilities of the Shadow Wizard Specialized School were not showing charges correctly on the In-Play Tab.
- The Holy Vindicator prestige class was not stacking with previous classes Channel Energy. It now has a selector to choose which one it wishes to stack with.
- The Holy Vindicator prestige class was not interacting correctly with Chennels when setting the value of the Sacred Shield ability.
- The Wraith race had an energy drain rather than energy damage special.
- Racial spellcasting that enabled the race to cast spells from a second spell list wasn't functioning correctly once adding class levels that should match and stack with the racial spellcasting. For example Spirit Nagas cast Sorcerer spells, but can also learn Cleric spells, but when adding a level of Sorcerer, the sorcerer spellcasting could not learn any cleric spells.
- The Runeforge conferred ability adjustments were missing the code to be able to be turned off.
- The Metal Wizard forbidden school had the tag for the Air school, which meant the incorrect spells were being marked to cost 2 slots to memorize.
- Rage Powers were not counting Ranger levels when the correct archetype (Wild Stalker) was present, which meant rangers of that archetype could not legally take any rage powers with a barbarian level pre-req.
- The Wizard's Enhancement School's Augment ability needed to show in the tracked resources, and the summary was being incorrectly generated.
- The Snake, Constrictor animal companion was incorrectly gaining Constrict at 7th level instead of 4th level.
- The Spiked Destroyer feat had an error in its pre-reqs, it was checking for the presence of the "1 weapon" version of the Martial Weapon Proficiency feat, rather than the "all" version.
- Archeologist's Luck was not applying its Luck bonus to CMB.
- The following cleric spells were requiring deities when the most recent version removed that requirement: Infernal Healing (and Greater Verision), Lover's Vengeance
- The Wizard's Conjuration School's Dimensional Steps ability was marked as Supernatural rather than Spell-Like.
- Updated the text of the Quicken Spell metamagic power to reflect pathfinder's wording, and removed a pre-req that was preventing it being added to spontaneous spells.
- The Divine Boon of Desna vanity was missing.
- The Cavalier's Challege ability was applying the damage bonus to all weapons, rather than only to melee weapons.
- Unseat was appending incorrect text to the Mounted and Charging Conditions.
- You can now equip your shield bash attack as the main hand attack and equip another weapon in your off hand without throwing an error. You silly-billys.
- Spontaneous Healing Alchemist discovery had an inaccurate charge type in the Tracked Resources list.
- The Output Hero Statblock CMB/CMD text needed to have commas inserted between different maneauver types.
- The Sensei archetype's Insightful strike ability adds a bonus to CMB when an appropriate weapon is equipped. This is a temporary fix until we have a system for situational/weapons equipped bonuses to CMB.
- Favorite Metamagic spells could not choose bonus spells (such as those gained by archetypes, mysteries, or bloodlines) if those bonus spells were from outside the class' normal spell list.
- The Horse Master feat had incorrect pre-reqs when being chosen by a PFS character.
- The Hydra stock portfolio had 5 more heads than the entry in Bestiary 1.
- The Output Hero Statblock option was hiding a skill if that skill's total bonus was equal to the bonus of the linked attribute, regardless of if you had ranks in the skill or not. Changed it so that if you have ranks in the skill it will show the bonus anyway.
- The Cad Fighter archetype's Dirty Maneuvers ability was throwing an error if you hadn't enabled the APG maneuvers source. Same for the Brawler archetype's Close Control ability.
- Normal and Masterwork Manacles weren't changing weight when made small.
- Tarrasque race incorrectly had Stunning Critical rather than Staggering Critical.
- The pre-reqs for several feats from the APG were not recognizing abilities that "count as" bardic performance, such as the Evangelist's Sermonic Performance abilty.
- Animal Companions that bootstrapped a weapon at the same level they increased in size (such as the crocodile with its tail slap) were seeing an incorrect damage increase. It turns out the tag designed to stop that, Helper.CompNoSize, was being applied a bit too late to be detected by the script that gives damage bumps to Animal Companion weapons when they increase in size.
- The Iomedaean Sword Oath feat was not requireing a Worshipper of Iomedae.
- Inquisitors with cleric levels weren't stacking correctly with regards to their domain powers.
- Staff of Life price corrected.
- Holy Avenger wasn't applying SR when equipped by a paladin.
- The Totem Spirit - Shundar-Quah feat was applying +1 to reflex rather than fortitude saves.
- Mindchemist's Cognatogen's were generating the incorrect duration on the In-Play tab.
- The Samsaran racial ability Shards of the Past, was still granting its bonuses even when replaced/disabled.
- The Mystic Past Life ART was calculating the number of past life spells incorrectly, it was adding in bonuses from ability score advancement every 4th level. As part of this a new tag group "AttrEvol" was added, which is detailed below.
- Undines were not granting Swim as a class skill.
- The Agile weapon property now correctly targets the Unarmed Strike when added to a custom Amulet of Mighty Fists.
- The Relentless racial trait for custom races incorrectly had charges.
- The Efficient Quiver needed a weight.
- Removed the Glory Domain's expr-req that you channel positive energy, since there is an evil deity that grants it (although why you'd want to take it if you channel negative energy is a mystery to me).
- The Custom Race's Weakness ability score array and Xenophobic language array were not granting 1 build point back.
- The Maneuver Master monk archetype's Flurry of Maneuvers was adding bonuses at 3rd level an higher, when Maneuver training already provides the same bonus.
- The Vampire Hunter inquisitor archetype's Detect Undead ability was not showing because of an incorrect containerreq.
- The Abroglian Corset magic armor had an incorrect weight.
- The Eclectic Training faction ability was calculating the incorrect bonuses.
- Several Ioun stones were missing their Seeker of Secrets source (Amber Spindle, Crimson Sphere, Emerald Ellipsoid, and Onyx Rhomboid). Onyx was misspelled "Onxy".
- The Celestial Servant wasn't adding the Celestial template to animal companions.
- Data File Authoring
- Skills now possess the Item Skill Ranks field "skItem". This field is designed for items that grant long term int bonuses and ranks in a particular skill. If the value of the Item Ranks field is higher than Total Ranks (skRanks), then the value of skRanks is increased to that of skItem. Unlike Innate Ranks (skInnate), this field is not suppressed when customizing a monster. When adding ranks to skItem, then must be added BEFORE skRanks totals and sets it's value at Post-Levels 9000, and I will be using Pre-Levels 4000 as a default time to add to skItem.
- Added the Helper.ClsCastLev tag for use with spell like abilities. Normally, spell like abilities are bootstrapped to the race and use the rSpCastLev field on the race to set their CL. If a spell like ability has this tag it instead uses the #totallevelcount macro to set the CL equal to all class levels (not counting racial HD).
- Added the Helper.HDCastLev tag this is similar to ClsCastLev, but sets the Cl to the total HD (both from race and class levels). If this and ClCastLev are both present, this overrides and total HD will be used.
- Added the cBonSplInc field to class helpers. This field increases the bonus spells gained from your spellcasting class's attribute modifier (for every 1 increase to this field, the class gains bonus spells as though the ability modifier were 1 higher). This is used for the Sihedron Tome artifact.
- Added several tag groups to automatically calculate the charges of a special. The ChargeCalc tag group is used to... Calculate the base charges. For example, ChargeCalc.LevelFull sets the base charges to the level of the class this special is associated with. ChargeCalc.AttrUses3 gives a base of 3 charges, and must be combined with a ChargeAttr tag to specify which attribute adds it's modifier. For example, an ability that is usable 3+Int modifier times will have both "ChargeCalc.AttrUses3" and "ChargeAttr.aINT", if something were to change it to use Con for generating the charges, it could do a tagreplace the "ChargeAttr.aINT" with the "ChargeAttr.aCON". Currently this system is only used for a few Witch Hexes (Waxen Image, Speak in Dreams, etc) that are modified by the Scarred Witch archetype, but we plan to go back and expand its use to previous abilities.
- Added the AttrEvol tag group, found on the Level advancement ability score bonuses, when they are added to the hero, they forward their tag to hero. If you need to figure out the ABSOLUTE initial score, just subtract the count of these tags from the corresponding attribute's aNormal field. This is used for the Mystic Past Life ART.
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