Senior Member
Join Date: Jan 2011
Posts: 453
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I am still getting a validation error for an Aasimar with a heritage that replaces daylight when you choose an alternate ability.
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#181 |
Junior Member
Join Date: Feb 2012
Posts: 22
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With the newest update, it now appears that if the Half-Elf Adaptability racial trait is replaced, the bonus Skill Focus Feat remains (and generates an error if a skill is not chosen).
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#182 |
Senior Member
Join Date: Aug 2012
Posts: 432
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Error on bugfix - Headbands that increase the Intelligence ability score: if the selected skill is Linguistics, the skill ranks are added on the Skills tab, but the Personal tab still shows an overspend on languages known.
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#183 |
Senior Member
Join Date: Jan 2011
Posts: 453
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If you check no age restrictions it does not work for the Aasimar still. Age is in yellow. Paizo will probably be changing the Aasimar age category soon according to what I have read on their site.
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#184 |
Junior Member
Join Date: Aug 2011
Posts: 18
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The abundant revelations feat does not allow adding the channel revelation to it. Not a huge problem since Extra channel is better anyway and stacks with itself.
Lorangriel. |
#185 |
Member
Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66
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Just as an FYI, Extra Channel can only be taken once. It doesn't have the special allowing taking it multiple times.
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#186 |
Junior Member
Join Date: Aug 2012
Posts: 1
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I'm new to Hero Labs and Pathfinder. I was experimenting making a couple characters, and I ran into an issue that confused me. I made a witch, and tried giving it a donkey rat familiar, but the skills tab turned red. It automatically started with a +5 in stealth to get it's +15 score, but Hero Labs was interpreting that as having spent (5 of 1) skill points. Is this working as it should and it's just something I should ignore?
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#187 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Issue Agile Amulets of Mighty Fists not applying to Natural Weapons
Book: CORE and Pathfinder Society Field Guide Agile when applied to Amulet of Mighty Fists doesn't apply Dex to damage on Natural Weapons. Unless I'm reading a rule incorrectly, the natural weapons are light melee weapons usable with Weapon Finesse and should have DEX to dmg applied. AoMF: "grants ... bonus ... unarmed attacks and natural weapons ... this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks" Agile: "melee weapon which is usable with the Weapon Finesse feat." Weapon Finesse: "With a light weapon ... Special: Natural weapons are considered light weapons." |
#188 |
Junior Member
Join Date: Apr 2012
Posts: 4
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While using bows/crossbows, I get a validation error when using a darkwood buckler. The text for a buckler says that those using bows/crossbows suffer no penalties while using these items. I checked with a buckler and mw buckler, and this validation error does not happen with them. However, the validation error occurs when using a darkwood buckler.
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#189 |
Junior Member
Join Date: Aug 2012
Posts: 1
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In the latest update, the bloodline arcana for for the sorcerer bloodline Starsoul states that the dazzle effect lasts for 1 round, the book states that it's 1 round per spell level.
Last edited by tiessa; August 25th, 2012 at 10:34 AM. |
#190 |
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