Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Ok, I'm playing around with this to find the best way to deal with Mega Modifiers for Savage Rifts...
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The one thing I can do is this: Quote:
Is there a better way to handle this? Would it maybe be possible to add a field to the powers where additions to the description could be stored and the normal mouseover/descript procedure automagically append the two together? Working on - |
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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When you do the second perform (perform state.thing), I think you need to include the eachpick.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#2 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Quote:
I found a thread I had about amendthing: https://forums.wolflair.com/showthre...ght=amendthing In it, Mathias mentions that amendthing isn't available for pick, just the overall thing and that best way to handle (similar to this situation) would be to have an additional field, that if it wasn't empty would get appended to the description field in the mouseinfo procedure.. Working on - |
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#3 |
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