Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
BobStumpp
Junior Member
 
Join Date: Oct 2017
Posts: 13

Old January 14th, 2018, 05:21 PM
I have been working on this for most of the day, and just can't seem to figure it out. I am wanting to add a custom feat that will allow you add your proficiency Bonus to your Damage for Melee weapons you are proficient in. I just can't seem to get the Eval Script to be correct. The closest I have come adds the Proficiency Bonus to the Damage of all Melee Weapons (even those without proficiency). Here is what I have for my Eval Script:

Code:
foreach pick in hero from BaseWep where "WepProf.?"
  eachpick.field[dmmBonus].value += hero.childfound[ProfBonus].field[tProfBonus].value
  nexteach
Any way I can reduce this to just proficient weapons? Or is there a better way?

Thanks,

Bob
BobStumpp is offline   #1 Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:10 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.