Junior Member
Join Date: Jan 2011
Posts: 10
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In languages, Minkaian in spelled wrong (the first a and k are switched).
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#421 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Problem with the Half Celestial Template
Abilities: A half-celestial gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three. The template only appears to allow adding a +2 bonus to three abilities and doesn't allow +4 to the other three. |
#422 |
Senior Member
Join Date: Aug 2007
Posts: 103
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Quote:
I admit, though, that the process is really confusing. It would probably be better to have three selections for +4, and another three for +2, so the user really understands what is happening. |
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#423 |
Junior Member
Join Date: Sep 2011
Posts: 8
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A small type:
in "Import Stock Hero...", under "Miscellaneous Monsters (S-T)", I see "Sksleton, Burning (Human)" in place of "Skeleton, Burning (Human)". |
#424 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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When you prepare a portfolio for distribution it removes Ultimate Combat as a source when it shouldn't (for example, if hero has a weapon from that book).
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#425 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Quote:
Is Ultimate Combat the only source on that weapon? If not, are any of the other sources things you don't need to purchase, like ISWG? |
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#426 |
Junior Member
Join Date: Mar 2012
Posts: 10
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In a PFS character, I chose the Vivisectionist archetype and the Brew Potion feat replacement doesn't seem to have worked correctly. It seems that the character still has Extra Bombs instead. For reference (from the "PFS Organized Play - Additional Resources" document
"...the vivisectionist alchemist gains Skill Focus (Craft [alchemy] or Knowledge [nature]) in place of Brew Potion at 1st level..." This is probably known, but haven't been able to find a note about it in the bugs list so adding it here. |
#427 |
Junior Member
Join Date: Jan 2012
Location: SF Bay Area
Posts: 14
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I've noticed that cleric domain spells are do not have a class listed in the custom output xml. I've uploaded the xml for the character.
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#428 |
Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Quote:
Thanks. |
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#429 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I know sawtooth has been reported before but also saw it had an update in 6.13 so I apologize for reporting if already on the to-do list.
Quote:
What I found was the value for the Main hand is 2 points off. I used as a test character a level 1 Fighter, all abilities scores as 10, Exotic Weapon(Sawtooth) feat, Two-Weapon Fighting feat, and two normal non-magical Sawtooth weapons. What I got when I equipped one sawtooth as main and the 2nd as off-hand was that the main hand was at -3 and the off-hand was -1. See attached image. So it should be -1 for both main and off hand same as if I was wielding a sawtooth and a dagger. Main: +1 Bab, +0 Str, -2 TWF with a light-off hand = -1 Off-Hand: +1 Bab, +0 Str, -2 TWF with a light-off hand = -1 Thanks Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#430 |
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