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Join Date: Jan 2016
Posts: 61
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Trying to make the mountain dwarf sub-race but I can't find racial armour Like everything else, it'll probably turn up right under my nose, so if anybody else has spotted it... please show me where on this thread.
Does anybody know if there is some other way to add armour proficiencies to a sub-race if there isn't one similar to "Racial Weapons"? |
#1 |
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#2 |
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Join Date: Jan 2016
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Quote:
Now, since I'm a n00b, where do i put these? |
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#3 |
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Join Date: Oct 2011
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In an eval script on your sub race. The eval scripts button is one of the blue ones in the upper right of the editor.
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#4 |
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Join Date: Jan 2016
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....I don't know what I did but when I tested this out and made a mountain dwarf found I'd somehow managed to give them armour, that appears in their armour list, that will not be removed. I mean, I don't have to tick it and make it active but it refuses to stay off my print preview
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#5 |
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#6 |
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That does sound odd. Did you bootstrap a piece of armor to the subrace perhaps? If so, delete that bootstrap and add an eval script instead which does this:
Code:
~if we've been disabled, get out now doneif (tagis[Helper.Disable] <> 0) ~assign our weapon proficiencies to the hero perform hero.pushtags[ArmProfGrp.Armor?] |
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