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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Just a curious question as I may just be missing it but why would the Ghost Template lower a creatures hit dice?
The sample Ghost is a 7th level character and has 7 HD not 5HD. Just wondering is all. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#481 |
Senior Member
Join Date: Dec 2010
Location: Northeast Quadrant
Posts: 128
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Quote:
Sorry for the confusion, I was short handing it. Last edited by poizen37; September 8th, 2011 at 04:21 PM. |
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#482 |
Member
Join Date: Apr 2010
Posts: 47
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It doesn't look like they are getting the bonus 3rd level feat.
Arcanamirium Crafter (Absalom) The most famous magical college of the Inner Sea region, the Arcanamirium of Absalom teaches a broad array of specialties, but its most intensive specialty is no specialization at all. It is one of the primary training academies of universalist magic on Golarion, and the wizards who graduate from the school become well respected, well paid, and highly soughtafter in their homelands. An Arcanamirium crafter is one of the builders of the arcane world, assembling magic items with facility, skill, and power. He is intimately familiar with the craft and practice of imbuing items with arcane power, and works with precision even early in his career to help create some of the most powerful magic items of Golarion. Associated School: Universalist. Replacement Power: The following school power replaces the hand of the apprentice power of the universalist school. Metacharge (Ex) As an Arcanamirium crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic items, your skill and understanding of the principles involved in the item’s creation give you a +2 bonus on the skill check made to create the item. |
#483 |
Junior Member
Join Date: Sep 2011
Location: Sydney, Australia
Posts: 2
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Not-quite-a-bug and a question:
The Yeti is supposed to do 1d6+4 plus 1d6 cold damage, but when used as a character, only shows the 1d6+4 (omitting the cold damage). The cold damage is noted in plain text under the Cold racial ability. Is there any way to add the variable cold damage directly to the attack, as opposed to needing to remember to read the text? Cheers, TX |
#484 |
Junior Member
Join Date: Sep 2010
Posts: 18
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I'm getting the following error when trying to load some Spiders as Stock Heroes. I've tried adding them one at a time as well. Am I going about this the wrong way or ...?:
One or more required sources are not accessible for hero 'Spider, Giant'. Subsequent errors may be the result of this problem. Pick 'rGianSpide' has been orphaned due to missing thing in batch '426' One or more required sources are not accessible for hero 'Spider Swarm'. Subsequent errors may be the result of this problem. Pick 'rSpidSwarm' has been orphaned due to missing thing in batch '426' One or more required sources are not accessible for hero 'Spider, Giant Black Widow'. Subsequent errors may be the result of this problem. Pick 'rGianBlack' has been orphaned due to missing thing in batch '431' |
#485 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Temporary Ability Score Damage under the adjust tab, hero lab is not accounting for the damage once its applied
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#486 |
Junior Member
Join Date: Sep 2010
Posts: 18
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Are you accounting for the fact that ability damage only is applied for every two points of damage? (-1 penalty to ac, reflex, dex skills per 2 points of dexterity damage for instance). It no longer matters if the score is even or odd.
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#487 |
Junior Member
Join Date: Oct 2010
Posts: 9
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When I applied a archtype to my Barbarian that costs his proficiency with Medium armor, and then take a class that gives it back (such as Fighter), it lists Heavy Armor as illegal. It doesn't give Medium Armor proficiency back with the new class, but it should.
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#488 |
Member
Join Date: Sep 2011
Posts: 96
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Divine Favour and Prayer are both luck bonuses to attack and damage.
Under the Adjust Tab when you turn both on it correctly only adds one to attack, but it adds both to the damage. |
#489 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Yes I am. I had a character that took 3 points of constitution damage, which should have lowered his hit points immediately, Hero Lab did not make the adjustment when I applied the damage with the adjust tab.
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#490 |
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