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ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 1st, 2013, 09:36 AM
Quote:
Originally Posted by Unseelie View Post
Maybe just the base critters then, because as others pointed out, applying Celestial, Fiendish, and Augmented templates doesn't take too long. For me, it's more about finding the correct miscellaneous file, and then said file not being as long to search through.
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.

What I did so for was do each type Celestial, Fiendish, non-templated, and added the adjustment for Augmented Feat to all the .por files but didn't have it turned on. This way you import the one you want and if you go to the "In-Play" tab you can easily click on the "Augment Summoning" feat or leave it off if you don't have it.

That is what I thought would make it easy to use but I am mostly a DM so hard to know what "Crazy" players find easy.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #11 Reply With Quote
Unseelie
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Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257

Old April 1st, 2013, 10:20 AM
Quote:
Originally Posted by ShadowChemosh View Post
For now I did add the templates and why I did it for the player pack as that is pretty small download still. Also why I have moved so much of the CB to individual .zip files.

What I did so for was do each type Celestial, Fiendish, non-templated, and added the adjustment for Augmented Feat to all the .por files but didn't have it turned on. This way you import the one you want and if you go to the "In-Play" tab you can easily click on the "Augment Summoning" feat or leave it off if you don't have it.

That is what I thought would make it easy to use but I am mostly a DM so hard to know what "Crazy" players find easy.
Clever. I wouldn't have thought of using an in-play adjustment. I was toying with an Augmented template... your approach is better.
Unseelie is offline   #12 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 1st, 2013, 10:52 AM
Quote:
Originally Posted by Unseelie View Post
Clever. I wouldn't have thought of using an in-play adjustment. I was toying with an Augmented template... your approach is better.
Thanks. On the "Adjust" tab is a the "Conferred Ability Adjustments" which covers classes and some feats like "Augment Summoning". So I simply pre-added that adjustment.

And I am sorry I got mixed up between "In-Play" and "Adjust". I meant to say "Adjust" tab not "in-play" tab.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #13 Reply With Quote
randomtone
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Join Date: Feb 2019
Posts: 3

Old February 7th, 2020, 10:20 AM
This is five years old, does somebody have these that they can make a new link for?
randomtone is offline   #14 Reply With Quote
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