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MardukBathory
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Old February 3rd, 2016, 02:49 PM
Trying to make the mountain dwarf sub-race but I can't find racial armour Like everything else, it'll probably turn up right under my nose, so if anybody else has spotted it... please show me where on this thread.

Does anybody know if there is some other way to add armour proficiencies to a sub-race if there isn't one similar to "Racial Weapons"?
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Aaron
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Old February 3rd, 2016, 03:14 PM
Check this thread out:

http://forums.wolflair.com/showthread.php?t=54892
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MardukBathory
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Old February 3rd, 2016, 07:31 PM
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Originally Posted by Aaron View Post
Thanks

Now, since I'm a n00b, where do i put these?
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Aaron
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Old February 4th, 2016, 12:33 PM
In an eval script on your sub race. The eval scripts button is one of the blue ones in the upper right of the editor.
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MardukBathory
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Old February 4th, 2016, 05:27 PM
....I don't know what I did but when I tested this out and made a mountain dwarf found I'd somehow managed to give them armour, that appears in their armour list, that will not be removed. I mean, I don't have to tick it and make it active but it refuses to stay off my print preview
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ShadowChemosh
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Old February 4th, 2016, 07:24 PM
Quote:
Originally Posted by MardukBathory View Post
....I don't know what I did but when I tested this out and made a mountain dwarf found I'd somehow managed to give them armour, that appears in their armour list, that will not be removed. I mean, I don't have to tick it and make it active but it refuses to stay off my print preview
Without seeing your .user file I "assume" you bootstrapped the armor to the Race. Bootstrap would cause the armor to come along and show in "Green" text. It will work but you would be unable to remove it as its bootstrapped to the race.

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Aaron
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Old February 4th, 2016, 07:56 PM
That does sound odd. Did you bootstrap a piece of armor to the subrace perhaps? If so, delete that bootstrap and add an eval script instead which does this:

Code:
      ~if we've been disabled, get out now
      doneif (tagis[Helper.Disable] <> 0)

      ~assign our weapon proficiencies to the hero
      perform hero.pushtags[ArmProfGrp.Armor?]
Then go to the "Tags" button and add two tags to the subrace Thing. The Tag Group for each of them will be "ArmProfGrp" and the Tag ID for them will be "ArmorLight" for the first and "ArmorMed" for the second.
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