Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Hero Lab does, but the actual stat block from the Bestiary doesn't seem legal by its own rules. I noticed that when I attempted to equip a scimitar, shield and chain shirt.
In the bestiary, they're only listed as having Improved Initiative. The skeleton template in HL gives them Simple Weapons as well, but they would need Martial to use a Scimitar, and they have no armor proficiencies. Thoughts (other than giving them the extra feats)? Also, is there a way to assign the broken condition to items? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Why not pull in the stock portfolio version of the skeleton, instead of re-entering all that information yourself?
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#2 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Quote:
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#3 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Quote:
There do seem to be a bunch of consistencies... but I'm not sure how much of that is that Paizo isn't following their own rules in this particular case. That said, IS there a way to apply the broken condition to weapons and armor? |
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
On the "Adjust" tab is a Broken adjustment you can apply to break the weapons/armor. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#5 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Quote:
I'll file a bug on the skeleton template. Quote:
Edit: Just tried that... doesn't appear to be working for armor. Broken chain shirt is still granting +4 AC instead of +2. I'll file a bug on that as well. Last edited by Unseelie; January 19th, 2013 at 06:31 AM. |
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Since the skeleton template itself doesn't provide any support for them having scimitar proficiency, only the fact that the sample skeleton has it, it's been left up to individual GMs to assign the specific proficiencies that each skeleton needs, depending on what weapons it's been assigned.
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#7 |
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