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Sendric
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Join Date: Jul 2010
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Old March 6th, 2012, 05:13 PM
Quote:
Originally Posted by Aaron View Post
Sendric, that code was mine. It was there so that races would automatically calculate and increase their saves as they gain extra HD.

What I would do is add that +2 back in, but also have a check before running any of the automatic calculation scripts on the types. If the race has more than 0 racial HD (I can't think of a humanoid with racial HD, but I am sure there must be some), then run the script to calculate the BAB/saves/skill/etc, otherwise don't because they will be defined by class levels (for humans and the like).
Ah. My fault then. Sorry, Bodrin.

I'll take a run at this tomorrow, and hopefully have a fix by the end of the day based on your suggestions, Aaron.

As an aside, should all the types and subtypes from that file be sourced to the Monster Manual? Or should they not be sourced at all? It currently appears to be inconsistent as some of the types (5 or 6 off the top of my head) are sourced, but none of the others.
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OgrePuppy
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Old July 29th, 2012, 01:51 PM
Quote:
Originally Posted by Sendric View Post
Ah. My fault then. Sorry, Bodrin.

I'll take a run at this tomorrow, and hopefully have a fix by the end of the day based on your suggestions, Aaron.

As an aside, should all the types and subtypes from that file be sourced to the Monster Manual? Or should they not be sourced at all? It currently appears to be inconsistent as some of the types (5 or 6 off the top of my head) are sourced, but none of the others.
Any idea when these fixes will be publicly available? (This is for the bug that adds +2 to Reflex saving throws.)
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Sendric
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Old July 29th, 2012, 05:04 PM
Quote:
Originally Posted by OgrePuppy View Post
Any idea when these fixes will be publicly available? (This is for the bug that adds +2 to Reflex saving throws.)
Well, we have a fair amount of content for the 1.8 release, so we could probably start thinking about getting it together. It also depends on what Shadow's schedule looks like.
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