Junior Member
Join Date: May 2009
Posts: 10
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#71 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#72 |
Junior Member
Join Date: May 2009
Posts: 10
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Could be, but it was a separate game system file and I deleted it last year. Strange that now the skills should migrate over....
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#73 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#74 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I noticed a bug with Fleshgrinding in the MIC - Weapon Power file. The pre-reqs should be Piercing or Slashing. It was set to P and S. To fix this I modeled it after the Keen power. It will be included in 1.8.
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#75 |
Junior Member
Join Date: Mar 2012
Posts: 19
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I think this bug has been picked up already but I'm not sure.
I'm still very new to this so I could be wrong, but I don't think so. Selecting Elf as a race is adding +2 to Reflex saves, which is incorrect. It also happens when I select Elf, Gray as a race, so it may be an issue with all the Elven subtypes, but I'm not sure. For now I have just made a manual adjustment to the save, but it is obviously something that needs to be fixed. Thanks, Olaf the Stout |
#76 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#77 |
Junior Member
Join Date: Mar 2012
Posts: 19
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#78 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#79 |
Junior Member
Join Date: Mar 2012
Posts: 19
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Hmmm, I tried making a new character after updating the community data set, but the issue was still there.
However, after I updated the latest official update to Hero Lab the problem was solved. Not sure why, but as long as it works that's all I really care about! Olaf the Stout |
#80 |
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