Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Does this still work? I really want to get themes on my characters, but I'm unsure if this will do what I need. I don't relish the though of having to hand create the themes even after using this patch, but beggars can't be choosers I suppose.
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#11 |
Member
Join Date: Oct 2011
Posts: 66
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The 3.15 patch still work against 3.16 as none of the patched files have changed in 3.16. At one point I thought about doing a tweak to ddidownloader to get it to export the themes but since I'm not currently playing a 4e game haven't really had the itch to do so.
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#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Other than an occasional LFR game I also don't have a regular 4e game, but recently I sat down at a con, and realized that themes have gotten interesting enough that hand-coding them in doesn't even bother me.
I wish Wolflair would just incorporate your patch, even if I have to type them all in by hand, it would at least get them in there Thanks! |
#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Hmmm having trouble with something like the Black-Hearted Knave.
It's level 1 trait is a bonus attack power (highest stat vs AC), triggered by shoving one of his friends at his intended enemy. So I made the power and left the attack stat as none, and checked the boxes to have the physical or mental attribute selected, but while the validation says I must select an attribute, I can't find anywhere to do so. Any tips? |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Still struggling here.
I'm not sure if there's a panel missing to make selections based on the theme, or if I'm doing this wrong. Can you take a look? Dude is a swordmage who multiclassed to wizard and took the Blackstaff Apprentice theme. At level 5 it should give him access to 3 cantrips of his choice, I used the code from the Mage class (who also gets 3 picks out of 4 cantrips), and the validator says he needs to select, but I don't see a spot to select them. Did I miss something, or does the tweak need tweaking? Thanks! |
#15 |
Member
Join Date: Oct 2011
Posts: 66
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I'll take a look, I noticed that you included Harper in your file, you might want to check my last post on the previous page where I had the full implementation of Harper just needing the description text pasted in. It includes updating the pin giving the blessing choices.
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#16 |
Senior Member
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Join Date: Dec 2008
Posts: 523
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I'm looking at your harper... but I don't understand how you got the pick lists to show up for the powers
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#17 |
Member
Join Date: Oct 2011
Posts: 66
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I set usrCandid1: component.Power & PowerLink.HarperPin1
This caused as choice of all the things that were of component.Power that had tag PowerLink.HarpenPin1 assigned. Then I had a script that assigned the tag Helper.ChosenOpt to the chosen thing. Though I think I like the way Mage cantrips work. Let me see if I can get User.FeatureChk working correctly. I think I broke it slightly with my changes, would allow me to work around a small hack I had to put into my patch. |
#18 |
Senior Member
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Join Date: Dec 2008
Posts: 523
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Yah I can see how that wouldn't work anyway... I'd need to have all 4 powers show up with check boxes, similar to the class feature... :/
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#19 |
Member
Join Date: Oct 2011
Posts: 66
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Okay I updated my patch so it supports the stuff necessary for such a feature. Check the first post for the updated files. Let me know if the stuff works for you. The sample Harper agent ( again sans description / flavor text ) has been updated to use FeatureChk so should be a good sample of how this works.
I've only done minimal testing and removed a bunch of other unrelated customizations I have, so hopefully didn't break anything in the process. I did leave some fixes in for character sheets, including one related to User.FeatureChk powers which would get printed on page two even if the feature wasn't checked. |
#20 |
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