Junior Member
Join Date: May 2023
Posts: 2
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Hi all,
I am trying to build a Summoner in HL and the Eidolon which is automatically attributed to the character appears somewhat overpowered. I set the size to Medium but it comes up as Huge (with the reach associated with a huge creature). HL also appears to show all the types of abilities that an Eidolon can have and does not limit them to the type of Eidolon you have selected. Additionally it has spell casting slots (maxed to 7th level) and as far as I am aware, my Eidolon cannot cast spells (especially at that level when it is only a first level creature). Am I missing something in setting up my Eidolon in HL or is it just created like that as a default? I know Eidolons can be just about anything but HL is usually smart enough to auto-calculate things. Any assistance would be appreciated. Thanks. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 408
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Wow, yeah something is very wrong there suddenly. Everything that's gated behind feats or choices on the master appears to always be applying. I'll see if we can get a hotfix out asap on Monday
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#2 |
Junior Member
Join Date: May 2023
Posts: 2
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 408
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I lied to you, I apologize. By "Monday" I apparently meant "Sunday" lol. Wound up being a side effect of a different fix that got done last week, but people were around enough today to get it addressed and out. Thanks for bringing this to our attention!
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#4 |
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