Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Just wondering if I can add a generic #situational to a specific gear choice. I know I can do it with adding to the script for the skills and attack with an "*" showing up in the UI on the skills and attack. I want to see if the "*" in the UI can just be shown on the specific gear and not all the skills and attack.
My script loads, but once the item is chosen it throws an error. Code:
Post Att 10000 if (field[usrChosen1].ischosen <> 0) then #situational[field[usrChosen1].chosen,signed(field[abValue].value) & " competence bonus on skill and attack checks made to use or that utilize that equipment.",field[thingname].text] endif Code:
Attempt to access field 'SitList' that does not exist for thing 'gCustom' |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Nope. If you want to modify gear, you can change it's description with the appenddesc macro, but that won't show an asterisk.
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#2 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Well I'd guess as of now, no, since there isn't a situational field on the gear. I'd recommend just having it show on the special tab.
*Ninja'd by Aaron |
#3 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yea, I went with this and it will do fine
Code:
Render 9999999999 field[usrChosen1].chosen.field[livename].text = " Favored + " & field[abValue].value & field[usrChosen1].chosen.field[name].text |
#4 |
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