Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System

Notices

Reply
 
Thread Tools Display Modes
Spyderbane
Member
 
Join Date: Apr 2017
Posts: 71

Old October 21st, 2023, 11:42 AM
Wilderness Rogue pops up an error
Code:
Invalid syntax for tag template.  Location: 'eval' script for Component 'BaseVary' (eval Script '#2") near line 58
Looks like its from Open Content unearth arcana.
Spyderbane is offline   #1131 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old October 23rd, 2023, 03:10 AM
Quote:
Originally Posted by Spyderbane View Post
Wilderness Rogue pops up an error
Code:
Invalid syntax for tag template.  Location: 'eval' script for Component 'BaseVary' (eval Script '#2") near line 58
Looks like its from Open Content unearth arcana.
Hmm...it seems to be complaining about some of the NotClassSk tags. I'm not sure why, but I created a new version and added a script to remove class tags from the Rogue instead. This seems to work.

Last edited by Sendric; October 23rd, 2023 at 03:36 AM.
Sendric is offline   #1132 Reply With Quote
Spyderbane
Member
 
Join Date: Apr 2017
Posts: 71

Old November 30th, 2023, 03:42 PM
In the Pathfinder core book the custom ability "Hammers" looks like it needs to be renamed from cFtrHammer to cFtrWHammer.

The class special "Weapon training" has a custom expression "CustTaken.cHelpFtr & thingid.cFtrW?" and it appears the id is missing the W.
Spyderbane is offline   #1133 Reply With Quote
Denricht
Junior Member
 
Join Date: Aug 2020
Posts: 10

Old April 15th, 2024, 05:52 PM
Class from complete Divine: Seeker of the Misty Ile
The class does not add the spell domain (magic) to the main class option only the travel work properly.

Thanks
Denricht is offline   #1134 Reply With Quote
Dami
Senior Member
 
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086

Old April 15th, 2024, 11:26 PM
Quote:
Originally Posted by Denricht View Post
Class from complete Divine: Seeker of the Misty Ile
The class does not add the spell domain (magic) to the main class option only the travel work properly.
I see it adding both Domains, and working correctly. What level is your Hero in Seeker? You don't actually get the Magic Domain until you reach 7th level in the prestige class.

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
Dami is offline   #1135 Reply With Quote
Denricht
Junior Member
 
Join Date: Aug 2020
Posts: 10

Old Yesterday, 08:18 AM
Quote:
Originally Posted by Dami View Post
I see it adding both Domains, and working correctly. What level is your Hero in Seeker? You don't actually get the Magic Domain until you reach 7th level in the prestige class.
That character is level 7 Adept and 7 Seeker and I can only see all the travel domain spell in the spell list of the main class the Magic domain dose not show
Denricht is offline   #1136 Reply With Quote
Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old Yesterday, 09:48 AM
Quote:
Originally Posted by Denricht View Post
That character is level 7 Adept and 7 Seeker and I can only see all the travel domain spell in the spell list of the main class the Magic domain dose not show
I see the issue. In the Extra Domains (Magic) special in Complete Divine, the script wasn't completely transformed after being copied from Travel. To fix this, change the script set at Post-Levels/11000 to this:

Code:
doneif (tagis[Helper.ShowSpec] = 0)

~ Allow access to Magic Domain spells

if (hero.childfound[cExtraDomSkM].field[hIsOn1].value = 0) then
   doneif (hero.childfound[cExtraDomSkM].field[usrChosen1].ischosen = 0)
   perform hero.childfound[cExtraDomSkM].field[usrChosen1].chosen.setfocus
else
   field[usrCandid1].text = "component.BaseClHelp & CasterType.?"
   doneif (field[usrChosen1].ischosen = 0)
   perform field[usrChosen1].chosen.setfocus
endif

~ If we chose Cleric, add to number of Domains.
if (focus.tagis[thingid.cHelpClr] <> 0) then
   focus.field[cGiveSpec].value += 1
else
~ Otherwise, add to spell selection based on if we use Spellbooks or not.
   if (focus.tagis[CasterType.MemBook] <> 0) then
      focus.field[cSplBkExpr].text &= " | thingid.spMgcAura1 | thingid.spIdentif2 | thingid.spDisMag3 | thingid.spImbSpAb4 | thingid.spSplRes5 | thingid.spAntiFie6 | thingid.spSplTurn7 | thingid.spProSpll8 | thingid.spMgDsjnc9"
   else
      focus.field[cSpellExpr].text &= " | thingid.spMgcAura1 | thingid.spIdentif2 | thingid.spDisMag3 | thingid.spImbSpAb4 | thingid.spSplRes5 | thingid.spAntiFie6 | thingid.spSplTurn7 | thingid.spProSpll8 | thingid.spMgDsjnc9"
   endif
endif
The last bit didn't have the new spells copied over so technically you just need to change that part, but you can also do the whole thing if that's easier for you.
Sendric is offline   #1137 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:34 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.