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zerzix
Junior Member
 
Join Date: Feb 2012
Posts: 26

Old April 7th, 2013, 07:00 PM
Hello All,

Had 2 questions:

I have been working on a "savage species: conversion for pathfinder (pdf here:Bestiary Levels

I have been working on converting them to Hero Lab and had a "ah ha!" moment and have been picking up the pace on them.

Q1: Just curious if there is any interest for me to post the user file?

Q2: I know not many people have probably looked into the Class, Monster Tab...but can anyone answer me how "Normal" classes gain the ability to alternate from one class to another each level? My issue is I'd like to be able to take a class of "Fire Giant" then next level take "Fighter" but so far as I create the Race Classes it only allows me to take ALL the monster levels before going to something else (does this question even make sense?)
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risner
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Join Date: Jun 2010
Posts: 623

Old April 8th, 2013, 06:27 AM
Quote:
Originally Posted by zerzix View Post
Race Classes it only allows me to take ALL the monster levels before going to something else (does this question even make sense?)
I think the only way is to make them "normal classes", because mechanically they are more like normal fighter classes (etc) than a Race with racial hit dice.

The only complexity is that some Racial class levels would have multiple hit dice (if I recall.) I'm not sure how to do this. My first thought is to load a template that grants a HD by the racial class.
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old April 8th, 2013, 09:17 AM
As I recall, the Monster levels mechanic was added in 3.5, when the rule was that you had to take ALL monster levels before you could start taking class levels. Since PF never adopted this system, we just left it that way.
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zerzix
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Join Date: Feb 2012
Posts: 26

Old April 8th, 2013, 03:36 PM
Thanks for the quick response, you guys rock!

Ok - that begs the question of If I do make them "normal" classes, how to I "turn off" the race tab? Since I don't want people to select lets say Red Dragon Class, but then select Human Race and get humans bonus on top of Dragons?

Last edited by zerzix; April 8th, 2013 at 04:03 PM.
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Aaron
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Join Date: Oct 2011
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Old April 8th, 2013, 04:58 PM
I don't think you can Turn off the race selector on the Background tab, but you can probably work around it. Make a dummy race which you can bootstrap to your class, then add an eval rule to the class helper which requires Exactly 1 race?
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zerzix
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Join Date: Feb 2012
Posts: 26

Old April 8th, 2013, 05:00 PM
OOOhh, I like I like! Thanks!
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senjak
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Join Date: Mar 2012
Posts: 45

Old July 8th, 2013, 06:37 AM
Did you have any luck with that? I'm just getting started with playing with monster classes, and would love to look at tips.
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zarberg
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Join Date: Dec 2012
Posts: 20

Old May 10th, 2014, 02:19 PM
Was there anything ever done with this? I'm planning a home game right now and my GF would love to play a Nymph
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old May 10th, 2014, 07:07 PM
I started on one of the races, the Vampire. Last I worked on it was in December (I think). I had ran out of time as I was busy with school. I still am, but having them be actual classes of their own worked better. You can have them require a race if you want, too. So you have a race, like Dragon, and a class for Dragon, and an archetype for each color. Or just a full class for each color if that is easier for you.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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