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thedarkelf007
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Join Date: Jun 2011
Location: Canberra, Australia
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Old August 29th, 2011, 02:47 PM
Quote:
Originally Posted by Mathias View Post
Sorry, I'm not familiar with this system, and I don't understand what you're trying to accomplish within Hero Lab.

There's nothing special about the linkages and attributes - the linkage itself is defined in the component, all the scripts that make use of it are in the same component, and setting it to only allow a selection from among attributes is in the editor entry for the skills.

For Shadowrun and Cortex, I stripped out the linkage mechanisms, since they weren't what I needed, so you can certainly make them optional. Here's the wiki page on how components are defined: http://hlkitwiki.wolflair.com/index...._Element_(Data) - the "Linkage" section there has how to set the linkage itself as optional. Deciding to make use of it or not will have to be handled within the scripts.

(P.S. I've moved this thread to the Authoring Kit forum, since it's turned into a thread about building a game with the authoring kit. The "User Projects" forum is intended for corrdinating groups of users or getting a group together. This way, the next preson who wants to build a game using the authoring kit will find the threads you create about this game, and can hopefully learn from them.)
Skills have specialisations (sort of like Shadowrun).

You can take the skill and the specialisation at character creation. If you do the specialisation stacks with the skill. i.e. attribute has 3 points, skill has 3 points and specialisation has 3 points. Final value for the skill is 6 points and 9 points for the specialisation.

But you can take the specialisation without the skill.

Once you are in the advancement phase of characters, increasing the skill does not increase the specialisation.

And if you add a new specialisation, and have the skill, the specialisation adds the current (with advancements) value of the skill to the new specialisation.

I am looking at using a field to store the skill value at specialisation creation time.

I am currently playing with Advancements and figuring out how this part of the tool works.
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