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mhwittek
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Join Date: Sep 2014
Location: Meridian, Idaho
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Old March 6th, 2018, 06:58 AM
Hello Dev Team,
As an after thought I have decided to make my request here about a Linux Version of Hero Lab and Realm Works. Please considering the additional version. Currently, I am making the transfer from Windows 10 to Linux. I would even be willing to pay for another license for both programs.

Thanks,
Mike
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kbs666
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Old March 6th, 2018, 07:30 AM
Realm Works is written in .Net so do not count on a Linux version any time soon. There may be a web client eventually which may be the best you can hope for. The same goes for HL as far as I know.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Duggan
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Old March 6th, 2018, 09:40 AM
Mono is an open-source .Net implementation that runs on Linux, so it's not that farfetched. And Herolab does run in Wine last I checked, with some slight graphical glitchiness.
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kbs666
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Old March 6th, 2018, 09:57 AM
RW does not run under Mono, or at least it didn't last I heard about someone trying.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Valyar
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Old March 6th, 2018, 10:10 AM
Wine might works... as Fantasy Grounds runs successfully under it.

The past is a rudder to guide us, not an anchor to hold us back.
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Farling
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Old March 6th, 2018, 03:16 PM
Quote:
Originally Posted by Duggan View Post
Mono is an open-source .Net implementation that runs on Linux
I seem to remember that Mono is only a sub-set of .NET, and so only useful for a few small projects.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

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mhwittek
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Old March 6th, 2018, 07:14 PM
Quote:
Originally Posted by kbs666 View Post
Realm Works is written in .Net so do not count on a Linux version any time soon. There may be a web client eventually which may be the best you can hope for. The same goes for HL as far as I know.
KBS666, thanks for the information. I did not know LWD was using .NET to code RW and HL. Since the are or were looking to hire a C++ programmer, I assumed the code was written in C++, and Linux was written in C and some of its libraries in C++, so porting such code would not require much. However, .NET is a whole different beast. Though, that does beg the question what are LWD's programmers using to code on OSX and iOS, since those OSes are based on FreeBSD (UNIX) kernel? Duggan and Valyar, I was going to test with Wine here soon, but I had not heard of Mono. I will look for it too. The name alludes me at the moment, but there is also a paid version of Wine also that might be able to handle RW and HL a little better. Anyway All, thanks for your input. LWD, I reiterate that I will pay for another license if a native-Linux-port of RW and HL is done.

--
Best,
Mike

Last edited by mhwittek; March 6th, 2018 at 07:25 PM. Reason: spelling and grammar corrections
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Toblakai
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Old March 6th, 2018, 07:26 PM
Quote:
Originally Posted by mhwittek View Post
KBS666, thanks for the information. I did not know LWD was using .NET to code RW and HL. Since the are or were looking to hire a C++ programmer, I assumed the code was written in C++, and Linux was written in C and some of its libraries in C++, so porting would such code would not require much. .NET is a whole different beast. Though, that does beg the question what are they using to code with in OSX and iOS, since those are based on FreeBSD (UNIX) kernel? Duggan and Valyar, I was going to test with Wine here soon, but I had not heard of Mono. I will for it too. The name alludes me at the moment, but there is also a paid version of Wine also that might be able to handle RW and HL a little better. Any way All, thanks for your input. LWD, I reiterate that I will pay for another license for a native Linux port of RW and HL.

--
Best,
Mike
A port to linux would probably cost at least 1 man year of labor (probably more), in the silicon valley area thats at least $200k. There are probably not enough Linux using gamers out there to make anywhere close to a profit. Just use it in a VM.
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Parody
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Old March 6th, 2018, 09:20 PM
Quote:
Originally Posted by mhwittek View Post
KBS666, thanks for the information. I did not know LWD was using .NET to code RW and HL.
Desktop Hero Lab is C++ (non .NET). Realm Works is .NET and could be any one of a number of languages (or a mix of them).

Quote:
Originally Posted by mhwittek View Post
However, .NET is a whole different beast. Though, that does beg the question what are LWD's programmers using to code on OSX and iOS, since those OSes are based on FreeBSD (UNIX) kernel?
Could be anything. Objective-C was the main language for OS X and iOS for a long time, but many development systems, languages, and libraries have support for creating applications for those OSes.


Quote:
Originally Posted by mhwittek View Post
Duggan and Valyar, I was going to test with Wine here soon, but I had not heard of Mono. I will look for it too.
Realm Works won't work with Mono; there are things Mono doesn't implement that Realm Works uses. The best (and quite possibly) only way to run Realm Works on a non-Windows system is by running Windows in a virtual machine.

Quote:
Originally Posted by mhwittek View Post
Anyway All, thanks for your input. LWD, I reiterate that I will pay for another license if a native-Linux-port of RW and HL is done.
Web-based versions of their applications are how they plan to support non-Windows OSes (and eventually all OSes, it seems.)


Last edited by Parody; March 6th, 2018 at 09:22 PM.
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kbs666
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Old March 7th, 2018, 11:51 AM
Quote:
Originally Posted by mhwittek View Post
KBS666, thanks for the information. I did not know LWD was using .NET to code RW and HL.
Only for RW. I should have been clearer. Just do not expect a port of HL to anything besides online anytime soon either.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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