Senior Member
Join Date: Jul 2014
Posts: 412
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Is there a way for an ability with a weapon chooser to have it automatically add the chosen weapon to the hero? I suppose bootstrapping all the weapons and running conditionals would be one way, but I need the process a bit more automated.
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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Rather than bootstrapping all the abilities, why not bootstrap wOtherMel and then based on the menu item selected, manipulate the fields by copying the values over.
So if you picked "Dagger" you copy or set all the fields to make wOtherMel look like a dagger. |
#2 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Is that a simple pull push tag script? Never attempted that before, anywhere I can look for such a script?
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#3 |
Senior Member
Join Date: May 2016
Posts: 608
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No, you would need to modify field values, not tags, so no push-pull.
This thread discusses the concept similar to what you do. The end result seems to be bootstraps with conditions or try to write a configurable. I'm not very good at configurables yet, we just don't have a lot of examples in coding. |
#4 |
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