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Briarstomp
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Join Date: Feb 2017
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Old May 24th, 2020, 07:25 AM
I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?

Briar
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TCArknight
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Old May 24th, 2020, 11:12 AM
Quote:
Originally Posted by Briarstomp View Post
I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?

Briar
For SWADE, add the Language skill. By default, if you have the Multiple Languages setting turned on (or have the Linguist Edge) then you should be able to add a language at a d8 as your “Native” language, and other languages at d6 (up to 1/2 your Smarts in languages total).

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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CapedCrusader
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Old May 24th, 2020, 01:14 PM
Yep, in SWADE Languages are treated as Skills, so they have a Skill Die.

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Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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einhager
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Old May 24th, 2020, 07:41 PM
Quote:
Originally Posted by Briarstomp View Post
I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?

Briar
Just to see how this work, Increased Smarts at d6+, adding in all the Language skills, d8 for native plus d6 for those additional languages with the Linguist Edge as a free edge using Permanent Adjustment.

Validation is giving me a warning: Language Slots: Resource unspent.
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CapedCrusader
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Old May 26th, 2020, 04:21 PM
Yeah, it's having some issues related to Advances. I'm looking into it.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Tom B
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Old July 22nd, 2020, 03:02 PM
Quote:
Originally Posted by CapedCrusader View Post
Yeah, it's having some issues related to Advances. I'm looking into it.
Has this been resolved yet? I still don't see an option for adding languages on the Skill tab using the Multiple Languages selection.
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CapedCrusader
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Old July 23rd, 2020, 10:54 AM
Languages are a regular Skill in SWADE.

_
Currently In Development: Savage Pathfinder
Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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Tom B
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Old July 23rd, 2020, 03:10 PM
Quote:
Originally Posted by CapedCrusader View Post
Languages are a regular Skill in SWADE.
Okay. I see what was throwing me. If you add the skill, it uses skill points. But if you increase it to d8 (for native) or d6 (for an added language due the Multiple Languages option), it then removes the skill point it used.

Confusing.

I tried adding the language as a skill, but it put me over on available points...until I increased the rank.
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Gumbytie
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Old February 21st, 2021, 03:32 PM
Okay, any chance this has been fixed or addressed? Possibly in the update still pending? This is keeping my players from locking character to level up. There are two methods of language use in SWADE.
  1. Multiple Languages option (a nice checkbox, based on Smarts).
  2. In more realistic settings, languages are bought individually like any other skill using skill points.

This language slots thing makes no sense for option 2. There should be no need of any language slot tracking. These are just skills like any other with this option. If a player wants to have fighting d6 and every other skill as various dice levels of languages, well within rules. No slotting needed.

I am just confused as to why this exists now.
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Gumbytie
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Old February 21st, 2021, 03:51 PM
Hmm, another thought. Using Option 2, every character should get their native language at d8 for free I believe. You could bootstrap the as a mechanic to the setting file:

skLanguage Fields: Field ID: domDomain Value: Native

How do you force it to start at d8?

Assuming it free for starting characters, could have an Eval Script to offset point cost:

Code:
Pre-Traits 5000
~This will add the cost for balance:
      #resmax[resSkill] +=3
Calc trtFinal
Is the +=3 correct amount for a d8?
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