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Member
Join Date: Sep 2012
Posts: 57
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I've spent some time looking for a way to force the usrChosen1 pick to be what a specific class special calls for. Specifically, I'm trying to force the choice of the Feral Combat Training feat to select the claw option for the hero. So far I've had zero luck getting anything to work. It is obvious, I don't know the proper path or command to get this to function as intended. Any help would be appreciated.
Additionally, I'm having a problem when bootstrapping the Feral Combat Training feat to the hero, even though I've selected the "No Pre-reqs?" check box, the feat is still showing up in red until the Weapon Focus feat is selected and Claws chosen from the drop down. Obviously something else is going on here that I'm having trouble figuring out. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Look through a bestiary - can you find any monsters that have a feat choice of "weapon focus (claw)", or other fixed-choice feat?
Once you find one, make a copy of that race in the editor, and look at the feats section. |
#2 |
Member
Join Date: Sep 2012
Posts: 57
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Perfect! I was trying to do it through scripting and couldn't figure it out, so thank you for pointing me in the right direction. The selection is showing up as Claw now and no drop down. However, I'm now getting an error:
"Invalid tag expression specified for string-based tag reference term Location: 'evalrule' script for Thing 'fFeralComb' (Eval Rule '#1') near line 9 Upon investigating this, I find that this evalrule is likely the reason why the Feral Combat Training feat remains red on the hero's feat list even though the "No Pre-reqs" box is checked. I'm figuring now that this check box only effects those items in the "Expr-reqs" and "Pre-reqs" areas. Also upon further examination, I find that the Feral Combat Training feat doesn't actually do anything to alter the hero and certainly not in any of the ways stated by the feat. I see nothing that actually qualifies the feat as the Improved Unarmed Strike feat, which I assume is really a non-issue given that feat is a prerequisite anyway. Meaning the hero can already select any feat where Improved Unarmed Strike is a requirement. And, probably most importantly, it doesn't actually make the claw attacks a monk weapon or assign the monk special to the claw attack. With a touch more digging, I've managed to do what this feat fails to do in the Class Special: Code:
`assign the monk special quality to our claws for use in flurry of blows perform hero.child[wClaw].assign[wSpecial.Monk] |
#3 |
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