Member
Join Date: May 2021
Location: San Angelo
Posts: 35
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I went to look at the Special Movement adjustment. Seemsm to me if you can identify the data you want you can skip a lot of effort. Here's the eval script
field[pChosen].chosen.field[abValue].value += field[pAdjust].value Eas enough. I tried to add hero.child[Speed].field[Bonus].value to that. Keep insisting the thing is zero as it stubbornly just give p[Adjust] value. Ahhhh Scrapped the True Speed movement and also this while I learn a bit more about what is going on in here. Adding 10 to a Burrow of 5 is easy but what happen if the thing go supersonic at say 50 to that burrow? I don't want to have to hit p[Adjust] 50 times. Ehhhhh Pausing here . |
#1 |
Member
Join Date: May 2021
Location: San Angelo
Posts: 35
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The bonus value should be 10 from Monk movement as I see a 30 40 on the character sheet. Beat me why you cannot add it in Speed Special adjustment.
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#2 |
Senior Member
Join Date: Sep 2017
Posts: 600
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I think, for a lot of your posts, we’re missing the context of what you’re trying to do. Are these special features you’re homebrewing? Just as a suggestion, start off your posts telling us what you’re trying to do. Like “This is a class feature that adds 10 swim speed if activated” or something like that. Also it may be helpful to add comments to your existing threads, instead of creating new ones, as it looks like you’re working on the same problems but in multiple threads. It makes it hard to follow, which makes it harder to help!
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; May 13th, 2021 at 06:53 AM. |
#3 |
Member
Join Date: May 2021
Location: San Angelo
Posts: 35
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Ok I'd been working on how to add monk movement to special movements. I think I got the gist now. What do you think of this one?
Speed, Special Bonus Select this adjustment to modify one of the character's special movement rates, such as flight or swimming. Put the desired bonus in Duration and it will add to it. You can even add in a burrow of 10 and bonus of 5 in duration and it will set the speed and add the bonus to it. With racial values just set duration directly to speed + bonus. Example racial flight 50? Duration 60 Add in pDuration tag 0 to this and this eval script ~if nothing's been chosen yet, there's nothing we can do doneif (field[pChosen].ischosen = 0) ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Apply the speed ~ field[pAdjust].value field[pChosen].chosen.field[abValue].value += field[pAdjust].value + field[pDuration].text Simple and I don't think I can improve on it. Got the idea from looking at elemental weapon, custom dmg and said why don't I use that pDuration value? There's one small niggle here. Those custom swim and climb set by Mariner and 2 Roving adjustments? I cannot seem to affect those. Oh well I'm done all. Thank for reading this far. I hope you can find a use for inputting a number into duration and making use of it. |
#4 |
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