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Location: Texas
Posts: 707
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+10 D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#61 |
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Join Date: Jan 2015
Location: Australia
Posts: 32
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#62 |
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Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,520
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- Currently revealing is an on/off toggle for all accounts associated with the Realm; either an item is revealed to everyone or nobody. - The suggestion is to add a more granular reveal system, such that an item can be revealed to some "whatevers" and not to other "whatevers". - When a GM goes to reveal an item to a "whatever", the UI has to be able to show the GM a list of "whatevers" from which the GM can pick. The most likely source is some type of object associated with the Realm. - These "whatever" objects have to be created by someone, and since the objects are associated with the Realm that someone is likely also associated with the Realm. - One of the attributes of a "whatever" is the text shown in the list of "whatevers", otherwise people looking at the list couldn't tell them apart. This text is likely something the creator of the "whatever" can set and change; otherwise I don't think we (the Realm Works users) would find it very useful. - Combining things together: if a person associated with the Realm (whether GM or Player) can create and name a "whatever", then a "whatever" can represent anything. It doesn't matter what term the LWD folks use for the "whatever" object. The term "reveal target" is one I made up, mostly to try to get readers to disassociate the general RPG term of Player Character from whatever term Realm Works may eventually use. Here I went even more generic just to show that the name doesn't matter. (I think "reveal target" is a decent generic name for the concept, though. :) Last edited by Parody; August 2nd, 2017 at 12:43 AM. |
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#63 |
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Join Date: Jan 2015
Location: Australia
Posts: 32
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Thanks for the clarification Parody. The reasoning you present makes sense to me. The iteration of the individual reveal that you have expressed may seem more complicated than only breaking it down to reveal by player, but it is certainly much more useful and thorough.
Beyond individual player reveal, which is essentially a requirement for any pvp campaign worth its name, individual entity reveal would allow RW to handle some very useful scenarios, such as the following; One player playing multiple characters, each with unique memories. A character changing from player-controlled to GM-controlled, and vice versa. A dedicated mechanism, similar to relations, for any entity 'being aware' of another entity, eg, a guild learning of the existence of a bounty. Some of these things might seem like overly burdensome bookkeeping to some people, but for games where not all players are 'on the same team' they allow for much deeper gameplay options. |
#64 |
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Location: Texas
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To be truely system neutral, IMO, your "reveal target" fits perfectly. It's a shame that this has not moved forward in years even though (as you state elsewhere) RW already has some of the core coding within its structure already.... D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#65 |
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Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#66 |
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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A further point in favor of individual reveal is it would greatly simplify multiple parties being run in one realm. Extreme steps, such as copying the realm or maintaining a master realm and one copy for each party would not necessarily be required.
Players, assuming they had some sort of character specific log in, would see only what their party/character knows and not what their other character/party knows. I'll repeat what I've said before, this is one of the features that would greatly enhance RW's usability. It should be as high a priority as anything except the CM. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#67 |
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Join Date: Jan 2015
Location: Australia
Posts: 32
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#68 |
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Join Date: Jan 2015
Location: Australia
Posts: 32
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I think the need for custom calendars so we can keep track of timelines properly is almost equal, at the top of the list though.
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#69 |
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Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,520
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There's no reason not to unless you plan to use it in other ways. If/when they actually add it I'm expecting it to be called some variant of Character Reveal because most GMs will use it for their PCs.
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#70 |
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