Junior Member
Join Date: Aug 2011
Posts: 3
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I ran a search on the Realm Works forum for "Mac" and "Apple," but didn't find any mention (or question) as to whether RW will be available on the Mac.
So... will it? Thanks! |
#41 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Not initially. But the plan is to make Realm Works available on the Mac as well at some point *after* we get the Windows version out. Exactly how long that will take is a complete unknown at this point. We first need to get the Windows version developed. :-)
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#42 |
Senior Member
Join Date: Aug 2011
Posts: 223
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I wanna emphasis my desire for two things very strongly. Pathfinder support, and d20Pro integration. Pathfinder is my system of choice, and d20Pro is how I do all my gaming these days, either face to face or online.
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#43 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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No to worry about the PF support. Realm Works wil be system independant. So it can be used with any system at all, even ones not supported by HL.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#44 |
Senior Member
Join Date: Sep 2011
Location: NSW, Australia
Posts: 182
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May I necromance the thread to ask just how things are going with Realm Works' development? Obvioulsy I missed the beta intake, but now that I'm aware of the project I'm eager for news.
I never thought I would be all that interested in a tool like this, but now - the longer I spend plotting campaigns in word processors, or try to use novel/storyline development software to apply to game planning - the more excited I get to see it completed. It probably doesn't help that I'm converting a level 1-30 adventure path with 12 modules, and I'm being super-picky about changing every incidental name and description to match my homebrew setting... my "GM Reference" document is quickly becoming bigger than any of the individual adventures. In any case, what I'm saying is that at this stage if a pre-order came up I'd probably jump on it. Since I'm here, I may as well ask about features I'm hoping to see...
Fox Lee, The Art Gremblin Invincible Ink - Original indie tabletop games on demand The Square Fireball - Where it's 4th Edition Forever Skies of Escarnum - Inclusive anime-flavoured 4e campaign world HeroLab 4e patch contributor Last edited by Fox Lee; April 20th, 2012 at 07:49 PM. |
#45 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Hope this helps! |
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#46 |
Senior Member
Join Date: Aug 2009
Posts: 119
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The more I hear the better things sound
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#47 |
Senior Member
Join Date: Apr 2012
Posts: 105
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Quote:
If I give the party a gem and they don't appraise it or mark down where it came from... three months from now they are going to say "oh, and we sell the red gem." Ummm... which red gem, how much do the PCs think it's worth and how much IS it worth? So, something that would allow me to track valuables, magic items and what the players know about it would be excellent. Sure, it doesn't seem worth it time wise for a 25 gp "red gem"... but what happens when they get it confused with the 5000gp "red gem". Neither of which had been appraised at that point. Last edited by Thrantor; May 8th, 2012 at 07:17 AM. Reason: cause my grammar sucks. |
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#48 |
Senior Member
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This level of detail is all doable, you just have to be patient enough to put it into the tool. I'm sure rob and the team will be able to say more, but I would be happy with what it can do in this case.
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#49 |
Senior Member
Join Date: Apr 2012
Posts: 105
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Yeah, I'm hoping it's simple. Where I can just drag and drop an item "object" onto the "Rogue" object. Simple is good.
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#50 |
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