Junior Member
Join Date: Aug 2012
Posts: 5
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I had trouble when first using the Encounter Builder, but these problems mysteriously evaporated upon subsequent launches of the program.
When I first used Portfolio / Launch Encounter Builder, it relayed the Importing Builds message, but did not seem to progress beyond 10%. After waiting 10 minutes, I end-tasked the process and rebooted my computer. Then upon launching the Encounter Builder afterwards, there were no creatures listed in the left column (which was expected with an incomplete build import). When I closed down the program and relaunched it a third time and launched the Encounter Builder again, it automatically restarted the import, finished the import within a few seconds, and then things worked properly. |
#31 |
Junior Member
Join Date: Aug 2012
Posts: 5
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Would it be possible to add templates to creatures shown on the right column of the Encounter Builder? For example, if we wanted to have 4 dire wolves, one with the Advanced template and two with the Young template.
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#32 |
Junior Member
Join Date: Aug 2012
Posts: 5
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Is it possible to import .por files into the Encounter so that custom-created characters can be included in an encounter? That way we could add a Boss NPC to a group of monsters for an overall encounter.
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#33 |
Junior Member
Join Date: Sep 2012
Posts: 22
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Quote:
Quote:
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#34 |
Junior Member
Join Date: Sep 2012
Posts: 22
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OH, and until a treasure generator is added to the program, this generator right here has been the most useful that I have seen. Simple, customizable and easy to print off for the players.
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#35 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
Is this different from what you are seeing? |
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#36 |
Junior Member
Join Date: Sep 2012
Posts: 22
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Yes it is! That looks like what I want, but I'm not getting it. There is only a small amount of black space between the banner and the main window on the right. There is no Current CR, Target CR or even space for it to go.
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#37 |
Member
Join Date: Oct 2013
Location: Pennsylvania
Posts: 52
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I had the same issue with the HL download file as some others - no .exe extension. Once I added that, no problem.
Filtering - would love to see the ability to filter by a RANGE of CRs. Would also like to see a filter for Terrain. If I had to choose between one or the other, I'd go for CR Range. EB Descriptions - I do not see the book description as needed. (Once EB goes live, we won't be able to see what we don't have packages for, correct?). Also, removing this would help the inconsistencies talked of in previous posts. Templates - the ability to add Templates (Celestial, for instance) would be a very nice bonus Treasure - I noticed some NPC characters imported through EB have treasure but other entities do not (based on the books they come from, I'm sure). It would definitely be useful to have "stock" treasure attached to characters chosen. All in all though, a very useful add on to this program! I encountered no errors and the user interface of the EB is very intuitive. Last edited by Aleslosh; March 5th, 2014 at 05:38 PM. |
#38 |
Junior Member
Join Date: Sep 2012
Posts: 22
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Quote:
(( EDIT: Okay, imjported again, nothing. Clean install, everything is fine. Thanks for the posted image! )) Last edited by Manic Modron; March 5th, 2014 at 07:20 PM. |
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#39 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Interesting.. I have no idea what it is. Maybe the OS?
I'm on a Windows 7 desktop. I have a tablet that's Windows 8.1 (Surface Pro), which I will have to try tomorrow. That has run previous versions of HeroLab without issue. |
#40 |
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