Senior Member
Join Date: Oct 2011
Posts: 6,793
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As I understood it, type abilities (like darkvision from the aberration type) don't cost you anything, so why should subtype darkvision cost? I'm not aware of an official ruling in the other direction, but if anyone could point me to one I'll gladly change it over.
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#331 |
Junior Member
Join Date: Jun 2011
Posts: 8
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Quote:
If you look at the all of the race examples on page 239 - 247 you will see cost for darkvision, low-light vision, etc. It is free for the Aasimar, but costs 2pts for the Dhamphir. The Humanoid in the book lists no free abilities like the other types. The only note about this that I could find is here: http://paizo.com/forums/dmtz4kne?What-about-subtypes#5 |
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#332 |
Senior Member
Join Date: Sep 2011
Location: Wisconsin
Posts: 321
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Ok here is a bug that has been around for a while.
Under Armor choose a chain shirt the arcane spell failure is listed as 30%, it should be (according to Pathfinder Core Book) 20%. Now choose magic armor and choose chain shirt, the arcane spell failure is listed as 30% when it should be 20%. Now choose to make it out of mithral. Now the arcane spell failure should drop by 10% but it doesn't. Some days I don't know why I bother to chew through the restraints. |
#333 |
Senior Member
Join Date: Apr 2011
Posts: 101
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The Hexcrafter archetype for the Magus gets all spells 6th level and lower with the curse descriptor added to their spell list. Brand is a 0 level spell with the curse descriptor, but it is not added to the spell list when you select the Hexcrafter archetype.
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#334 |
Senior Member
Join Date: Sep 2009
Posts: 175
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In the Advanced Race Guide, creating a Custom Race - Advanced and giving it the Custom Racial Trait of "Flight" results in it having a maneuverability of Poor on the character sheet (and a -4 to Fly checks) instead of having Clumsy (and thus a -8 to Fly checks).
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#335 |
Junior Member
Join Date: Jun 2011
Posts: 8
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Quote:
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#336 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Quote:
Furthermore, my tests show the percentage correctly decreasing by 10% when adding the Mithral material to a custom magic armor. |
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#337 |
Member
Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66
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Tool, Masterwork only shows the Craft skills as choices. It should show any skill as a choice. At a minimum, for PFS, but there are many things that could qualify as masterwork tools for various skills.
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#338 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
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the "recommendation" that the Glory domain (and its sub-domains) be used with positive energy channelling causes an annoying validation error. Especially as there is an evil deity (General Susumu) that grants the glory domain and heroism subdomain.
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#339 |
Junior Member
Join Date: Nov 2010
Posts: 13
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Problem:
Spells added to a Wizard spellbook cannot be added to a Magus spellbook, and vice-versa. To replicate: Create a new character with Ultimate Magic enabled, other settings appear not to affect this problem. Add one level of Wizard and one level of Magus, order not important. Pick one of those classes, open it's spellbook and add spells shared on both spell lists. Open the spellbook for the other class and look for the same spells to add. There's also a problem with the spellbook window auto-adjusting it's height off the top of the display screen when adding a large number of spells, possibly preventing access to some of the spells listed unless the spellbook is closed and reopened. I noticed this when adding all 1st level Wizard spells whilst testing the above problem. |
#340 |
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