Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
That's just the dice roller. There are many other aspects where CT will be able to do things that VTTs simply cannot hope to do, unless they want to start tracking all of the gory details for each game system they support. |
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#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#23 |
Member
Join Date: Aug 2019
Posts: 30
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Thank you for your replies.
In regards to prioritization of game setting source books, is there anyway to crowd source materials? So people could use unofficial 'compilations' from the community or 'home brew' while we wait for the official implementation? |
#24 |
Member
Join Date: Feb 2018
Posts: 51
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There is currently no user-accessible editor for data files, or content of any sort, which can be used outside of a single character for one user. For a single character, there are a variety of custom items and abilities you can add, along with manual adjustments to the character, but nothing more formal than that yet.
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#25 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,505
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#26 |
Junior Member
Join Date: Aug 2019
Posts: 4
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I was wondering, do you had a firm release date for the APG yet? I've got my PDF from Paizo and I'm signed up to play GenCon Online in 6 days and I need to make a new character. I really would love to have HLO help me with that. Any update?
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#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
This gets even more complex due HL scripting being an pretty powerful language. For example, it would be trivial in a script to introduce an infinite loop. It's also quite possible to accomplish that in a non-obvious way that spans multiple scripts and procedures. Obviously, an infinite loop would completely screw all other users on the server at that time, so we'd have to detect such errors and deal with them in some reasonable way that doesn't negatively impact the system while giving reasonable feedback to the creating user. That's just one basic example of hundreds (perhaps thousands) that need to be dealt with. We've made some inroads towards this goal, but we still have a LOT of work yet to do. So this is something that's still quite a ways off from being exposed to users. As an interim solution, we've been providing significantly more flexibility to let users customize elements of characters directly within the product, which I believe has greatly reduced the need for the editing system. We have more enhancements along these lines planned, which should allow users to more readily fill in the remaining gaps. |
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#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Based on where things stand today, it looks like we'll have about 95% of the book ready for Thursday. The few remaining bits should be available the following Wednesday in an update. |
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#29 |
Junior Member
Join Date: Aug 2011
Posts: 8
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Just generally disappointed. Was a long time supporter of herolab classic while playing pathfinder 1.
Was not excited to hear about switching to an online supscription based service. But gave you the benefit of the doubt and signed up when we started playing Shadowrun 6. i understand things are difficult on your end. But understand it from my point. You've happily taken my money and the money of all my players and yet support has dwindled rapidly and I am left in limbo with a character generator that has only partial functionality. Players begging to use equipment and options that have been out for several gaming sessions now but can't unless we go back to manually adding the options with a pen and paper which begs the question, why are we paying you money? |
#30 |
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