Senior Member
Join Date: Jul 2010
Posts: 3,151
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#201 |
Senior Member
Join Date: Dec 2013
Posts: 166
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I might have missed this but are the Bloodlines from Unearthed Arcana coded and in Hero Lab?
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#202 |
Junior Member
Join Date: May 2014
Posts: 7
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There are a few things I'd like to see added to the next update:
From Unearthed Arcana, the generic PC classes: Expert, Spellcaster, and Warrior (note that despite the similar names, these aren't the NPC classes from the DMG, which are all I've noted so far) From Heroes of Horror, the Archivist class and its associated feats. I think the Dread Necromancer from Heroes of Horror is really popular with some folks. In fact, I'll admit that if popularity counts the most, it would be best to add the Heroes of Horror stuff before the generic classes. Oh, and if people don't say this enough, thanks a billion for all the cool stuff Sendric! I was a little disappointed when I first got the 3.5 license added to my Hero Lab, but these fan updates have made all the difference. |
#203 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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I'll be honest. I'm not terribly familiar with this book. I have no idea what the Bloodlines are, but if you can't find them, then I assume they aren't in. I'll add it to my to-do list.
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#204 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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#205 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Thanks. Super impressed with all that you guys have done. My brother and I brought Hero Lab to our gaming session and now two of the other guys have bought Hero Lab, including the DM.
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#206 |
Senior Member
Join Date: Oct 2011
Posts: 865
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We're defintiely using it, and thanks for picking up the torch. Those of us who still do classic 3.5 absolutely appreciate it.
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#207 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Was wondering if Fey'Ri from Races of Faerun could be added?
Also I was wondering if there would be a way to variant the half-giant race so that the acclimated can be changed from fire to cold or electricity? So maybe a drop down box so that we can pick which we would get the +2 on. |
#208 |
Junior Member
Join Date: Sep 2013
Posts: 3
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I feel kind of out of the loop. For downloading the work you gents have been plugging away at, we still use the link in the original post at the beginning of this thread, correct?
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#209 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I want to add fey'ri, (I tried to add them when I made that file), they are a vital part of faerun, however the problem lies in the fact the as a race they can CHOOSE their racial abilities. And I am unsure as to how to code that.
Perhaps I could use the one from Monsters of Faerun but that version (the 3.5) version loses a lot of the flavor that comes with the Fey'ri. My suggestion for this is that you have your player make a note of what acclimation they have and substitute it for that. As far as I know what you are suggesting can be done but it would seem a lot of work for not much reward as all the special does is add text. If it had script or was used for prereqs it would be a different story. |
#210 |
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