Member
Join Date: Jun 2011
Posts: 84
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That looks vaguely familiar....
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#201 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Yep, one of the best examples I have found. (BTW, Did you mean for the Talent to be Secondary Generators instead of Secondary Reactors? )
I still need to add the bit about allowing Mission Pods on the build, then I think I have everything in place for a Custom Frame as far as a Starship goes. then, it's Small Craft and Starbases.... Working on - |
#202 |
Member
Join Date: Jun 2011
Posts: 84
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No, it should be Reactors. I thought I fixed that.
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#203 |
Member
Join Date: Jun 2011
Posts: 84
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Is 1.11 the current version? Because if it is...man, have you got a lot of catching up to do....
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#204 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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You're telling me? LOL It's coming along slowly but surely.
Working on - |
#205 |
Member
Join Date: Jun 2011
Posts: 84
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#206 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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v1.12 should now be available. Please let me know if you see any issues or have any suggestions/improvements.
Quote:
Working on - |
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#207 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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1.12 keeps wanting me to update even after we installed it.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#208 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I noticed that too. I haven’t managed to get it resolved on my side yet either…
Working on - |
#209 |
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