Senior Member
Join Date: Apr 2011
Posts: 101
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Quote:
1) Show all participants, names included. 2) Show all participants, enemy names obscured. 3) Show only party members. |
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#11 |
Senior Member
Join Date: Mar 2016
Posts: 453
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So not quite what I want. I would only want to show enemies that the party is aware of, and be able to toggle enemy names on a per enemy basis. Hoping HLO can do this eventually!
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#12 |
Senior Member
Join Date: Apr 2011
Posts: 101
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You can individually hide enemies so that they show on the GM initiative tracker but don't show up on the player-visible one. I don't think there's a way to individually obfuscate enemy names, however.
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#13 |
Member
Join Date: Oct 2016
Posts: 30
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Would love to know if any updates are in the works for the tactical console to make it player-friendly? Like some of the earlier posters, I use HL to generate characters and monsters and then import them into Combat Manager, as I can project a separate initiative window from Combat Manager onto my TV that just shows the initiative order, without any creature stats, etc.
AFAIK, HL's tactical console can't do this. Unfortunately, Combat Manager doesn't import a character's spells from HL, which means I have to retype that info if I want to use it to run combats and use its initiative tracker. |
#14 |
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