Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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if it could be individually controlled, i.e. user selects a ruleset which specifies use footnotes and this applies to all options, or selects another ruleset, they are then given text in the list and footnotes etc, so if the footnote switch could be controlled by script I think. Also an ability to group the footnotes by otpion type, i.e. to continue on the magic theme, fire spells, earth spells and the like, instead of everything being alphabetical
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 03:37 AM 6/5/2005 -0400, you wrote:
>if it could be individually controlled, i.e. user selects a ruleset which >specifies use footnotes and this applies to all options, or selects >another ruleset, they are then given text in the list and footnotes etc, >so if the footnote switch could be controlled by script I think. OK, so it really sounds like you want fine-tuning control over footnotes, as opposed to a blanket on/off state that would be controlled via the Settings menu. I'll give some thought to how this could best be done. >Also an ability to group the footnotes by otpion type, i.e. to continue on >the magic theme, fire spells, earth spells and the like, instead of >everything being alphabetical What if the sort were done based on option category first and then alphabetical within that category? This wouldn't address the grouping by spell sub-categories, but it WOULD group all spells together, then all weapons, etc. There is no information available to AB to know what classifies as a fire spell vs. an earth spell. The only information that AB has available is the option category, which could definitely be used as the primary sort key, but I have no idea how AB would deduce another level of sort that doesn't exist within the data files. The only way to separate out the different spell categories would be for them to be assigned to different option categories. -Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (408) 927-9880 Lone Wolf Development www.wolflair.com |
#12 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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yeah, that would be ideal thanks
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#13 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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In the spell example we could make sure they are items with specific tags...then they could be grouped by tag as well...Just a thought there...
Personally I like the idea of optional change to footnote, but I also want to make sure it's not an automaticly availabe feature to the user...In B5:CTA, for example, all of the weapon systems are items and pretty much unique to thier ships...trying to refference them in Footnotes would be a B!tc# as the user would need to make sure they have the right one for the right ship (Arc and AC vary for each weapon)...Could the ability to select be made by a checkbox in the Def file in the same manner as squads? |
#14 |
Member
Volunteer Data File Author
Join Date: Apr 2005
Location: North Western Arizona
Posts: 97
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If the overall options are controlled individually, by author coding, then it would be ideal I think. BFG like the B5:CTA Deathlynx is talking about, would be static, whereas other games can be more customized by the author. Sorting by category then alpha sounds fine to me. I hadn't realized it ignored category/priority until I was actually trying to organize stuff in a specific order for the footnotes.
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#15 |
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