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Senior Member
Join Date: Sep 2017
Posts: 600
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Yeah I'd make it a shield under armor, then bootstrap the blade weapon to that.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Not sure how to do the bootstrap thing.
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Senior Member
Join Date: Sep 2017
Posts: 600
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The easiest way to do it would be thus:
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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How/where do I add the helper.helper tag?
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Senior Member
Join Date: Sep 2017
Posts: 600
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Under Tags in the editor. When we say bloop.blep, the "bloop" is the group and the "blep" is the Tag ID.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Thanks I got it working.
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I have an object that; is a thrown weapon, can be loaded with an flasks of acid, fire, etc, and can be ammo in a crossbow.
What would be the most correct way to add it? |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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So I added a Tracker item to auto calculate psi points for my Dark Sun races. I got it working and bootstrapped it to all my races and it works and shows up under in play. The issue I am having now is that some magic items in Dark Sun add psi points. I am trying to figure out how to add to the value that I calculated.
Please no answer about finding something that adjust something on in play. I realize that. I can't find something or I wouldn't be asking. |
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Senior Member
Join Date: Sep 2017
Posts: 600
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With debugging enabled, right click on your Tracker and look at its Fields. You'll see there are useful fields like trkMax and trkMin that you can manipulate through eval scripts.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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I am trying to adapt the eval script for my Psi Point adjustment which I have put in the In Play tab tracker area. My tracker is named trkPsiPnt and I need to edit the trkMax value.
I found an adjustment that changes Ability: User/Period. I am not sure how to adjust this to make it work for me. Code:
~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ If nothing chosen, get out now doneif (field[pChosen].ischosen = 0) ~ Adjust the tracker Max Value up or down field[pChosen].chosen.field[trkMax].value += field[pAdjust].value |
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