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AEIOU
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Join Date: Jan 2012
Posts: 1,147

Old November 5th, 2014, 06:39 PM
I'm totally ditching the miniatures and even 8-bit images are too distracting. ASCII for the win!!! RealmWorks is going to bring the old back to old school. You can be the trap icon, Rob.

Seriously though, I really do think additional map icons will be a great addition. Thank you for giving a great overview of how this feature will keep improving.
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Dark Lord Galen
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Join Date: Jul 2012
Location: Texas
Posts: 707

Old November 6th, 2014, 04:35 AM
Quote:
Originally Posted by AEIOU View Post
I support not because it could create a quasi-VTT but because every single user can probably use this added functionality somehow. {map icons
Agreed, it is the middle ground solution..
Quote:
Originally Posted by AEIOU View Post
I really don't want to see LWD put a token effort into features that they don't have their heart and soul invested in or that others can do considerably better. They're a small company and they realize they can't be everything to everyone which is not only refreshing but also realistic.
Here Here
Quote:
Originally Posted by AEIOU View Post
RW is an amazing planning and organizing tool. With the coming player version, it'll become a wonderful reference tool as well. IMNSHO, these are the core functions that LWD needs to focus on with a laser intensity. Consequently, LWD needs to avoid doing a hack job just to check feature boxes or to satisfy a small contingent (who will also likely not be happy with how their burger turns out). At best some people will find it useful. At worst a lot of us will be seriously peeved that core functionality is being ignored to add fluff.
WELL PUT & SPOT ON

Quote:
Originally Posted by rob View Post
Here's how I see it...

There are many very standard situations across RPGs where different symbols are commonly used on maps.

Once we identify the "standard" set of icons for common needs (like traps and secret doors), it's of little extra work to include a smattering of additional icons that users can leverage for their own purposes.
AEIOU's idea for ASCII is the perfect fit this allows a multitude of character choices (ie wingdings) that already exist within RW in the "symbol" choice icon on the formatting tool bar. It is probable that the creative user could even incorporate other choices through 3rd party software and utilize them via this access.
Quote:
Originally Posted by rob View Post
To use the restaurant analogy, virtually every restaurant offers a salad option. Are they great salads? For many restaurants, no way. But people still order them at those places. Why? Because the salad isn't (usually) the focus of the meal for those people, yet having a salad is beneficial for digestion (keeps the pipes running smoothly, so to speak). If the restaurants didn't offer salads, their business would decline - that discovery is why seemingly every restaurant started to offer them in the first place. People want a decent salad to go with the main meal they are ordering - and that main meal is the reason they came to the restaurant in the first place.

In the same vein, providing a reasonable assortment of icons for general use on maps will be exactly like offering salads on our menu. The icons are not why consumers will choose Realm Works in the first place. They'll come to Realm Works for all the cool features for weaving a campaign together. However, the lack of icons could be why a reasonable number of prospective users would turn away from Realm Works in the end. Just like restaurants, we need some decent salads on the menu, and icons represent a salad option. Just like any restaurant, there are the "signature dishes" on the Realm Works menu, and there are lots of other dishes that flesh out the menu. Users will come for the signature dishes. They'll stay because of the full menu.
As long as LWD doesn't forget what the main course is.

Quote:
Originally Posted by AEIOU View Post
ASCII for the win!!!
+1 to this!!
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