Senior Member
Join Date: Oct 2011
Location: Denver, CO
Posts: 156
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Oi... That happens in Buffalo NY and Denver CO (both places I've lived) -all the time- too, hehe. But I see what you're saying.
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#11 |
Member
Join Date: Feb 2013
Posts: 62
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I want to be able to customize the weather generation a bit (if possible). I'm running a post-apocalyptic game where there are occasional acid rain storms, sandstorms or even radiation storms. I'm hoping that if (when) they add in a weather generation module, they allow us the ability to tinker with it a bit, to reflect any special weather conditions of our campaign.
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#12 |
Senior Member
Join Date: Sep 2009
Posts: 173
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It would be great if Lone Wolf could get the code for the MilieuSim's Weathermaster. That was an awesome program for weather generation.
Salcor |
#13 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
Just to put something concrete out as a starting point for discussion, I'd love to see the following capabilities, many of which are at the core of Weather Master: * Ability to configure everything below for multiple locations, preferably specified by longitude and lattitude. * Calculate sunrise and sunset (formulas are avail on Wikipedia) * Integrate with the calendars already in RW. * Calculate the movement of moons. Weather Master did 3, but only showed 2 on the calendar. * Ability to compute everything for a date range and store (past and future) in the calendar database. In my calendar, I had computed hundreds of years as I'd had intentions of doing stuff on moon conjunctions (when two or three are at a certain phase together). Bonus items * Search for the aforementioned conjunctions. * Eclipses (That's some really serious math, I'm not really expecting it, but maybe an approximation?) * Allow us to enter descriptions/effects of moons in each of 8 phases and allow the players to click on a moon somewhere to see what it's like on any day from start of campaign to present. I think that's it for now. Gary |
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#14 |
Junior Member
Join Date: Aug 2012
Posts: 3
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I would love to see weather. I am also hoping for a calendar. I want to track seasopnal changes, and with varying downtimes as characters craft and whatnot, it is a pin to track on paper... Looking forward to one stop shopping for everything!
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#15 |
Senior Member
Join Date: Feb 2013
Posts: 303
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In the Kickstarter, they told us about the calendar system and I nearly tripped over my tongue. Many different calendars that you can tie to a master calendar so that you can easily convert back and forth.
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#16 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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Agreed, that was a nifty app back in the day. I occasionally look to see if there have been any replacements for it, but haven't looked recently.
------------------------------------- "...You're going to backstab him with a ballista?" |
#17 |
Senior Member
Join Date: Feb 2013
Posts: 303
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You can still get it and use it. Has to be on XP and you have to manipulate a file/registry key to fool it into thinking it's in the first 30 days since it was built to need to check in with a server. A bit of Google work should provide all the answers.
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#18 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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Quote:
I'd love to see a good stable replacement for it though, that can automatically push the information into the calendar in Realm Works, but includes a good realistic weather generation algorithm. Would make a good add-on once the core features are set. ------------------------------------- "...You're going to backstab him with a ballista?" |
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#19 |
Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
I didn't have too much invested in the version I had in XP Mode on my Win7 so recreating it wouldn't be a hard thing. Thanks! Did you find the batch file or tip to make one that cleared the key to bypass the 30 day thing? |
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#20 |
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