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Army Break Points

  • Thread starter Thread starter goatboy at splusnet.com
  • Start date Start date
G

goatboy at splusnet.com

Guest
First off, I think it's a great idea having this discussion board
available for chatting about Army Builder. I'm from www.dakkadakka.com
and we discuss it quite a bit on our own discussion board, but it's
nice to hear from other users of Army Builder who do not play Warhammer
40,000. Anyway, here's my question...

Has anyone else had problems with the way AB calculates the army break
point? If this number is supposed to represent an army being reduced to
25% of its original number of models, I've found that most of the time
this number is incorrect....


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Actually, wouldn't that fall under the datafiles to calculate the break
point rather than AB?

Gene

> Has anyone else had problems with the way AB calculates the army break
> point? If this number is supposed to represent an army being reduced
to
> 25% of its original number of models, I've found that most of the time
> this number is incorrect....
>


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One fine day in the middle of the night, goatboy@splusnet.com got up to
write:

>First off, I think it's a great idea having this discussion board
>available for chatting about Army Builder. I'm from www.dakkadakka.com
>and we discuss it quite a bit on our own discussion board, but it's
>nice to hear from other users of Army Builder who do not play Warhammer
>40,000. Anyway, here's my question...
>
>Has anyone else had problems with the way AB calculates the army break
>point? If this number is supposed to represent an army being reduced to
>25% of its original number of models, I've found that most of the time
>this number is incorrect....

Point moot :)

The latest datafiles have gone back to the old 'number of models in
army' counter, rather than 'break point'. Do try to keep up :)

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>The latest datafiles have gone back to the old 'number of models in
>army' counter, rather than 'break point'. Do try to keep up :)
>

The seachlight option for Imperial Guard says it allows Space Marine units
to fire on the spotted unit. It's probably more helpful for it to allow
guard to fire on them :)
Saw a typo had to say something.

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Kevin

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One fine day in the middle of the night, kevin fuhrman
<mop@cybergap.net> got up to write:

>>The latest datafiles have gone back to the old 'number of models in
>>army' counter, rather than 'break point'. Do try to keep up :)
>>
>
> The seachlight option for Imperial Guard says it allows Space Marine
>units
>to fire on the spotted unit. It's probably more helpful for it to allow
>guard to fire on them :)
> Saw a typo had to say something.

OK, fixed. :)

It'll be out with the Tau Pattern.

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If this is where you would like corrections posted
I'll contribute:

The 40K chaos list has stormbolters listed on the
rhino where it should be combibolters. significant
difference. I neglected to check others units and
sources for the same minor error.

The space marine vet sergeant is listed as 26 points
where it should be 13. I know the codex is screwy and
there is lots of debate on this one. But if you follow
the pattern of ALL the other squads in all the other
codexes it follows that you buy the squad with a
sergeant at the normal points cost and then upgrade
it, by a set points cost, to a vet. I believe army
builder assigns the 26 on top of the 13 already paid
for the sergeant making the 4+ save scout sergeant the
most highly price vet in the whole bloody game at a
whopping 39 points.

Also the option for having the scout sergeant equipped
with a sniper rifle is not available where it should
be. The entry states that ANY model in the squad may
exchange their weapons for a sniper rifle.

Later

RK


> It'll be out with the Tau Pattern.
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit
> http://www.skrill.org/ today!
>
-----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel
> Of Time
>
>
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> anything on earth at eBay!
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>


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One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>If this is where you would like corrections posted
>I'll contribute:
>
>The 40K chaos list has stormbolters listed on the
>rhino where it should be combibolters. significant
>difference. I neglected to check others units and
>sources for the same minor error.

It says "Storm Bolter" in the Codex, I'm afraid, so it'll stay as a
Storm Bolter until it's Q&A'd in White Dwarf. All other units have
Combi-Bolters, though.

>The space marine vet sergeant is listed as 26 points
>where it should be 13. I know the codex is screwy and
>there is lots of debate on this one.

There is? :)

>But if you follow
>the pattern of ALL the other squads in all the other
>codexes it follows that you buy the squad with a
>sergeant at the normal points cost and then upgrade
>it, by a set points cost, to a vet. I believe army
>builder assigns the 26 on top of the 13 already paid
>for the sergeant making the 4+ save scout sergeant the
>most highly price vet in the whole bloody game at a
>whopping 39 points.

As far as I can see, the Scout Veteran Sergeant costs 26 points, not 39.
Are you sure you didn't give him an extra 13 points of equipment, or
something?

>Also the option for having the scout sergeant equipped
>with a sniper rifle is not available where it should
>be. The entry states that ANY model in the squad may
>exchange their weapons for a sniper rifle.

Open the Space Marine codex and turn to the page just before the army
list with the points costs for Wargear on it. Turn back one page, and
look at the bottom right area of the right-hand page. It should be
explained there.

I can't even remember what it says any more, but it's satisfied everyone
else who's asked. :)

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> It says "Storm Bolter" in the Codex, I'm afraid, so
> it'll stay as a
> Storm Bolter until it's Q&A'd in White Dwarf. All
> other units have
> Combi-Bolters, though.

Understood and fair enough. Must have been an
'unofficial' thing I read then.

>
> >The space marine vet sergeant is listed as 26
> points
> >where it should be 13. I know the codex is screwy
> and
> >there is lots of debate on this one.
>
> There is? :)

In my neck of the woods.


> As far as I can see, the Scout Veteran Sergeant
> costs 26 points, not 39.
> Are you sure you didn't give him an extra 13 points
> of equipment, or
> something?
>

My bad. I messed up, sorry about that.

> >Also the option for having the scout sergeant
> equipped
> >with a sniper rifle is not available where it
> should
> >be. The entry states that ANY model in the squad
> may
> >exchange their weapons for a sniper rifle.
>
> Open the Space Marine codex and turn to the page
> just before the army
> list with the points costs for Wargear on it. Turn
> back one page, and
> look at the bottom right area of the right-hand
> page. It should be
> explained there.
>
> I can't even remember what it says any more, but
> it's satisfied everyone
> else who's asked. :)
>

Will do once I get home from work. Thanks. I'm new to
this so sorry for the repetition.

RK

>

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One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:

>> It says "Storm Bolter" in the Codex, I'm afraid, so
>> it'll stay as a
>> Storm Bolter until it's Q&A'd in White Dwarf. All
>> other units have
>> Combi-Bolters, though.
>
>Understood and fair enough. Must have been an
>'unofficial' thing I read then.

I think there was some mention of it in an unofficial Q&A.

>> I can't even remember what it says any more, but
>> it's satisfied everyone
>> else who's asked. :)
>>
>
>Will do once I get home from work. Thanks. I'm new to
>this so sorry for the repetition.

NP.

I really must write a FAQ for these things...

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colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=10
> One fine day in the middle of the night, goatboy@splusnet.com got up
to
> write:
>
> >First off, I think it's a great idea having this discussion board
> >available for chatting about Army Builder. I'm from
www.dakkadakka.com
> >and we discuss it quite a bit on our own discussion board, but it's
> >nice to hear from other users of Army Builder who do not play
Warhammer
> >40,000. Anyway, here's my question...
> >
> >Has anyone else had problems with the way AB calculates the army
break
> >point? If this number is supposed to represent an army being reduced
to
> >25% of its original number of models, I've found that most of the
time
> >this number is incorrect....
>
> Point moot :)
>
> The latest datafiles have gone back to the old 'number of models in
> army' counter, rather than 'break point'. Do try to keep up :)
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!

Really? Then DAKKA DAKKA is behind the times... Sigma pattern is not
the latest version? If it isn't, what is?


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One fine day in the middle of the night, goatboy@splusnet.com got up to
write:

>> The latest datafiles have gone back to the old 'number of models in
>> army' counter, rather than 'break point'. Do try to keep up :)
>>
>> --
>> Colen 'Not Colin' McAlister | License to Skrill
>> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
>
>Really? Then DAKKA DAKKA is behind the times... Sigma pattern is not
>the latest version? If it isn't, what is?

The latest released version is Sigma, which should have had it changed,
but didn't because I forgot. :(

The next version (Tau) will have it.

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