Senior Member
Join Date: Jun 2016
Posts: 206
|
Quote:
After reading your explanation of your vision, it makes WAY more sense now. Cast Members tab is meant for recurring NPCs, while each individual Scene is meant for planned encounters that won't be happening again. Then the parties friendly wizard ally would be a cast member, but the group of orcs he just saved the PCs from (or vice versa) would just be in the scene. You would start a scene, then import the cast member into it. Are things like used abilities/HP supposed to save when a scene is ended? It didn't in my testing right now. Am I understanding this right? If so, I actually like it and will likely use it this way instead of how I envisioned it. All that said, I do think a checkbox to untick unique when adding to the Cast Members, and the hostility options to be a good idea, rather than having to edit each one after you add them. Realmworks Template Management |
|
#11 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
|
Ahh, well see ya. I was adding everyone to the Cast members, like goblins, ghouls, etc. I could have just added those to the scene script instead.
So I only need to add named characters (or maybe a single NPC that I had to customize) to the cast of characters. Is there a reason to force us to use scenes? FWIW, say you have an impromptu scene, a PC punches the man in the bar and you didn't expect it. You already have the PC's on stage, it would be nice if we ad a + button right on the stage page to add a generic PC and start tactical mode? Or am I missing something? -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
If you are preparing an encounter, you can add all those generic goblins and orcs directly into the scene script. You pull the goblin from the Vault and set the quantity to 6 (or whatever). The goblin leader might be special and have his own entry in the script. Let's say the goblin leader is a recurring foe that the PCs will have to deal with. So he gets created as a global cast member outside the scene and merely linked to it. Then you can link him to multiple scripts where he appears. Each of those scripts would also directly include his disposable goblin minions (instead of being linked). If you decided that you want all your goblin minions to be "special", you could also do that. You create a single "goblin minion" as a global cast member and customize it as desired. Then you link that one minion to each script where you want it to appear and set its quantity to the number appearing. Voila! You now have a scene with a custom goblin leader and his custom goblin minions. All for the low, low price of creating each of them a single time and then re-using them across multiple scenes. I hope those examples make more sense now! Last edited by rob; March 7th, 2020 at 08:43 AM. |
|
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
Quote:
The backend has the concept of persistence, which controls whether a character's actions on stage during a scene are folded back into the underlying character. All PCs are inherently persistent, since what happens to the party "sticks". All NPCs created directly within a script are inherently NON-persistent, since the assumption is that (a) saving the effects serves no useful purpose and (b) you probably have plenty of scripts that you want to re-use (e.g. random encounters). Then there are the global cast members. Depending on the GM and the nature the NPC, you may or may not want the effects of a scene to be persistent on a given NPC. So that's something that is customizable on an individual NPC within the backend, but it's not something yet available to control in the UI. For now, all NPCs behave a non-persistent, but that control will be exposed reasonably soon. Yep. That would be nice. I've added it to the punch list. Or what I have come to refer to as my "Book of Infinite Tasks". |
||
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
|
|
#15 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
|
Quote:
I was going to ask about PC's (i'm still sad I can't view my players sheets) but I saw the text in HLO that it's coming soon, so, woot! -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
|
#16 |
Senior Member
Join Date: Jun 2016
Posts: 206
|
Everyone has one of those
Realmworks Template Management |
#17 |
|
|