Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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My second trial of the PF2 beta.
I have a druid with the Shillelagh spell. How do I apply the spell's benefits to my equipped club? I had thought that I might be able to apply a "+1 weapon potency" rune to the weapon, but I can't find it. (Perhaps because it is a rune only available at 4th level?) Would I have to add the rune every time I cast the spell, and delete the rune when the spell expires? Is there an adjustment I can add to toggle it on and off (like in HL classic)? Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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Member
Join Date: Aug 2018
Posts: 29
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I was looking for something like this as well. You can add a temporary override to the dice but it doesn't actually report in most places. Also there doesn't appear to be a way to package buffs from a given source. I would love the ability to turn on and off Inspire Courage, for instance without having to go to turn on 3 different buffs.
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