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Old World of Darkness

RavenX

Well-known member
I am working on a datafile for the "Old" or Classic World of Darkness. For now I am implementing Werewolf: the Apocalypse. But it seems like adding other systems to the data will be easy since they standardized many things across the different systems published.
 
That was fast! Congrats!

Compared to Exalted, this is a much simpler system, but is mechanically similar enough to get through. The data entry will take time but the structure file is built. And now I can start adding Vampire the Masquerade mechanics.
 
If anyone wants to do data entry on these files, let me know via PM. I am going to start coding out the Structure mechanics for Vampire or Mage next.
 
Some sample character sheets that I had Hero Lab output for Werewolf: the Apocalypse.
 

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Hey Great Job, I was wondering if you would be doing anything for the Dark Age games or will what you have done with the setup you have, would we be able to add all of that game to what you have? Dark Ages setting was my all time favorite of all their settings. Thanks for what you are doing, you are the man
 
Hey Great Job, I was wondering if you would be doing anything for the Dark Age games or will what you have done with the setup you have, would we be able to add all of that game to what you have? Dark Ages setting was my all time favorite of all their settings. Thanks for what you are doing, you are the man

I don't have a copy of the Dark Ages book. I have the First Edition Vampire the Masquerade book, but I updated the skills to V20's character sheet for consistency. My book has very few clans too. Literally the original seven plus caitiffs.

Does the Dark Ages need any specific mechanics built? The only thing I think might need alteration is the Generation background for that one, and I don't think that would be too hard to rig up. I can rig it up to work as necessary with eval scripts.
 
I just dug up the character sheet for V20 Dark Ages and it looks like the skills can be changed out with an eval script on the skills based on which source tag is enabled, at least until I overhaul how skills are done via tags later.

I think aside from skills and modifying the Generation background this system I built should easily support Dark Ages as well. I should be able to just add a source for it and leave the data entry to you guys.

I'm only building the structure file, I am not doing the full data entry as I don't possess all the books in the line, that will up to the community to get done. However, the structure file now supports Werewolf, Mage, and Vampire. I got the main mechanisms built and it flows smoothly.

V Dark Ages support will occur, the skills will be an easy fix. Based on the character sheet you only need me to add Discipline Techniques, which is just one new component from what I can tell. The skills I can crank through this week. I may even get the overhaul in this week if I have free time for it.
 
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Thanks for your quick answer Raven, and thanks so much for your work on this.
I am not sure about the mechanics, it has been a long while since I played, I started picking up all the new 20th Anniversary books to see if they changed any or just cleaned it up.
 
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Thanks for your quick answer Raven, and thanks so much for your work on this.
I am not sure about the mechanics, it has been a long while since I played, I started picking up all the new 20th Anniversary books to see if they changed any or just cleaned it up.

I don't have my copy of Mage, but its a 2nd edition book. I am building the mechanics for Mage based on the character sheet, as its obvious to me what the base mechanics are. Special Traits are Special Traits, each system has some variance. One thing I am going to do is overhaul how I did the skills so that each template is based on the system choice in the config screen, those templates will be used to configure the primary skill choices of each system and the rest of the skills will default to "Secondary" abilities on their own.
 
Thanks for your quick answer Raven, and thanks so much for your work on this.
I am not sure about the mechanics, it has been a long while since I played, I started picking up all the new 20th Anniversary books to see if they changed any or just cleaned it up.

Clans and Disciplines are now updated to V20. Looks like the changes will be minor alterations, which is not a big change to the source code.
 
The attached sheets show some of the changes in implementation since last night. I have been quite busy hammering this code into a finely crafted dagger that even an Assimite vampire would proudly wield. Good news is that once I get these mechanics done, the Dark Ages support will be a fast follow up.
 

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