Junior Member
Join Date: Apr 2007
Location: Münster
Posts: 27
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Quote:
As MWP is not working under OGL, but has licensed the Dragonlance stuff separately, it might be that there is no open stuff in their books at all. --- Huldvoll Baron von Bomberg |
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#11 |
Member
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Quote:
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#12 |
Senior Member
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Unless a book specifically styates that Open Content is present, one should assume there is none.
Speaking of open content, there are numerous third-party publishers who did open some of the content of their d20 material. An example is the late, lamented Guardians of Order and their BESM d20, for which they released a pair of SRDs (incluidng one for mecha). It's an open but somewhat clunky system for point-based characters, incluidng some on the superheroic scale. However, their Tri-Stat System remains closed even though the company is out of business. |
#13 |
Junior Member
Join Date: Aug 2007
Posts: 14
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Our purpose for this is actually to put users in contact with each other so they can discuss ongoing projects. If a few users coordinate on custom data file creation project, they can all reap the benefits of those files. It's only when data files with custom content are created for the purpose of wide distribution that a publisher is likely to get concerned.
One additional note, if copyrighted material is not being copy/pasted into the files - if all the relevant notes regarding a feat, skill, etc., are left off, or reworded to summarize it - then the copyright isn't *usally* being violated. We absolutely do not encourage copyright violations, which is why we recommend that users creating content based on any publications stick to mechanics as much as possible, avoiding inclusion of text. We have had a good relationship with WotC and intend to do all in our power to preserve that relationship. We also believe that users should have the ability to create custom content within HL and would like to support those efforts, inasmuch as they don't violate any copyrights. This forum provides a place for you to present questions about how to do certain things within HL, if you run into problems, and to share tidbits of information you pick up as you progress through your own projects. |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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Well-stated Ken. Personally, in the past, when building a character generator, I've included no more than needed for mechanics. Flavor and other descriptive text I leave out. Game companies tend not to mind that too much.
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#15 |
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