Senior Member
Join Date: Aug 2013
Posts: 123
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Quote:
If not, I can't recommend Notepad++ enough for editing XML(you would have to download the XML plugin and for any files which do NOT end with the .xml extension, make sure to set the "Language" to XML so the editor knows to treat it as being XML content. There are plenty of other free and low cost notepad replacements which have some type of XML validation tools available or built it, but I know if this one. I can't stress enough anyone editing files directly should be using an editor which is aware of "valid" xml formatting. |
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#11 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I'd give a second vote for Notepad++ (or, if you are on Linux like I tend to be most of the time these days, notepadqq). It's my editor of preference as well. Well, when using a text editor for XML anyway.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; May 4th, 2017 at 09:13 AM. |
#12 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Well, like I said, I actually only rarely do it directly on the XML; I do it if I'm doing some sort of mass edit (like the Edge updates) or when the Editor just flat out can't address it (like the business with the Advances), but otherwise I prefer to use the Editor if for no other reason because I'm unlikely to accidentally change something I didn't mean to.
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#13 |
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