Here's an analogy that is hopefully helpful...
You are building a house from scratch. In order to build an entire house, you need to first learn the basics of:
* Engineering - for any grading, earthquake safety, drainage, etc.
* Architecture - for reading the drawings of the architect that designed the house for you and potentially making any adjustments along the way when the inevitable surprises arise
* Politics - for navigating the process of securing all the necessary permits and then getting everything reviewed and approved along the way
* Plumbing - I assume you want working baths and toilets
* Electrical - I also assume you want there to be power in your new house
* Cement - for pouring the foundation properly (optional)
* Carpentry - for framing the house and building out all the interior spaces
* Mud/Drywall - for giving the walls and ceiling a nice finish
* Tile - for flooring in assorted rooms
* Painting - for a pleasing environment to live in
* Glass - I assume you want windows
* Interior Design - for all the nice finishing touches to make the house a joy to live in
I'm sure I've overlooked multiple important details above, but this list should serve nicely as an example. Creating data files for a new game system in Hero Lab is JUST like building a house. There are numerous pieces of the overall puzzle that need to be understood and that all interact with each other. For example, you need to anticipate all your plumbing and electrical needs before you start pouring concrete, building the foundation, or framing up the house - if you don't you're going to have problems. All these different aspects of the process all come together in unique ways that depend entirely upon the nature of the house. Are you building a sprawling ranch house? Or a multi-story home? Is it built on a hill?
Every house is different, just like every game system is different. The one thing that's constant is that you need to understand all of the core principles and tools needed to build your house. The same is true for games in Hero Lab. For some houses, certain skills and tools are less important than for other types of houses. However, many of the core skills are constant across all of them. They merely get used in a different ways. That's exactly how Hero Lab works.
The wiki outlines the various tools and mechanics that you'll need to build your game system. The wiki also provides a walk-through of creating a game system that has many of the elements shared by most game systems. The expectation is that you'll then take the knowledge from that walk-through and apply it to your own game system. It's just like apprenticing on the construction of a house to see how it's done before you build your own.
The impression that some of us are getting is that you want to jump in at the "interior design" stage. But you haven't yet built the foundation or framed the house, so that's simply not possible yet. As has been stated by others, it's an onerous task to create Hero Lab data files for a game system. It's also been very rewarding for those who have stuck through the process to create something of use for themselves. It's going to take many weeks of work to fully support a game system like HARP, and you have to start with the foundation to get anywhere.
Hopefully, this analogy makes sense and is helpful. If you decide that you don't want to invest that much effort, it's wholly understandable and you can definitely ask for your money back. If you decide to dive in fully, please start at the beginning and the folks here on the forum (including the developers) will be quite helpful. You just need to start at the beginning instead of 3/4ths the way through. That's why you're getting so frustrated and nobody is able to actually help you.
